Files
FNGameProj/Source/FortniteGame/Private/FortPhysicsVehicleConfigs.cpp
T
2024-06-07 01:17:09 +02:00

214 lines
6.9 KiB
C++

#include "FortPhysicsVehicleConfigs.h"
UFortPhysicsVehicleConfigs::UFortPhysicsVehicleConfigs() {
WaterTestFrequency = 1;
MinLinearSpeedRunningVarianceSq = 1;
MinAngularSpeedRunningVarianceSq = 1;
VehicleErrorPerDistanceCentimeters = 1;
VehicleErrorPerDistanceCentimetersPerSecond = 1;
VehicleErrorPerAngleDegrees = 1;
VehicleErrorPerAngleDegreesPerSecond = 1;
VehicleErrorPerUpdate = 1;
VehicleInvalidErrorPerSecondTolerance = 1;
VehicleInvalidErrorMaxSeconds = 1;
VehicleInvalidErrorMinSeconds = 1;
InPlaceRotationStrength = 1;
WheelRadius = 1;
IdleBrakeForce = 1;
TooFastBrakeForce = 1;
BrakeForce = 1;
AutoBrakeSpeed = 1;
WaterDragCoefficient = 1;
WaterDragCoefficient2 = 1;
LateralFriction = 1;
VehicleCameraMaxSteerAlpha = 1;
MaxForwardSpeedToSwapReverseControls = 1;
MinSpeedSteeringAngle = 1;
MaxSpeedSteeringAngle = 1;
bSteerWithFrontWheels = true;
bInvertSteeringWhenReversing = false;
MaxRestSpeed = 1;
ImpactDamageSafeDegrees = 1;
MinSpeedToDamage = 1;
MaxSpeedToDamage = 1;
MinSpeedDamage = 1;
MaxSpeedDamage = 1;
VehicleOnVehicle_ImpactVelocityMultiplier = 1;
MinSpeedDamageNoPlayer = 1;
MaxSpeedDamageNoPlayer = 1;
MinSpeedAIDamage = 1;
MaxSpeedAIDamage = 1;
MinSpeedAIDamageNoPlayer = 1;
MaxSpeedAIDamageNoPlayer = 1;
MinImpactMagnitudeToDealDamageKmH = 1;
MaxImpactDamage = 1;
ImpactDamagePerImpulse = 1;
ImpactReductionPerTransverseVelocity = 1;
MaxImpactDamageReduction = 1;
PlayerImpactDamageMultiplier = 1;
VehicleFlipCooldown = 1;
MinSpringHitNormal = 1;
VehicleCameraGraceZone = 1;
VehicleLeftAnalogSteeringDeadZone = 1;
VehicleCameraLeftAnalogMultiplier = 1;
InWaterTopSpeedMutliplier = 1;
VehicleInPlaceThreshold = 1;
VehicleWeightShiftPitchStrength = 1;
VehicleWeightShiftRollStrength = 1;
VehicleWeightShiftYawStrength = 1;
JumpRateMultiplier = 1;
VehicleDebugStrafeMultiplier = 1;
GravityVelocitySteerForwardThreshold = 1;
GravityVelocitySteerErrorThreshold = 1;
GravitySteerMultiplier = 1;
InWaterPushMultiplier = 1;
MinWheelRotationSpeed = 1;
WheelRotationAcceleration = 1;
WheelRotationDampingPerSecond = 1;
HonkTimeMax = 1;
HonkCooldownMax = 1;
HonkTimePerHonk = 1;
VehicleLookAheadLength = 1;
VehicleLookAheadInAirLength = 1;
VehicleLookAheadMinSpeed = 1;
bEnableLookahead = true;
VehicleLookAheadMinNormal = 1;
VehicleLookAheadStiff = 1;
VehicleLookAheadDamp = 1;
VehicleLookAheadInAirStiff = 1;
VehicleLookAheadInAirDamp = 1;
VehicleLookAheadMaxAccel = 1;
VehicleLookAheadMaxAccelInAir = 1;
VehicleAirControlStiff = 1;
VehicleAirControlDamp = 1;
VehicleAirYawStrength = 1;
VehicleAirPitchStrength = 1;
DragCoefficient = 1;
DragCoefficient2 = 1;
MaxDragSpeed = 1;
MinLinearSpeedToWake = 1;
MinAngularSpeedToWake = 1;
MaxDriveInclineAngle = 1;
MaxAntigravityInclineAngle = 1;
MaxDriveTiltAngle = 1;
AxleOffsetZ = 1;
SpringStiffMultiplier = 1;
SpringDampMultiplier = 1;
SpringStiffMultiplierWater = 1;
SpringDampMultiplierWater = 1;
SpringMaxAccelMultiplier = 1;
SpringLengthMultiplier = 1;
HasGroundSweepLengthMultiplier = 1;
AngularDragCoefficient = 1;
PitchAngularDrag = 1;
RollAngularDrag = 1;
AngularDragCoefficientWater = 1;
PitchAngularDragWater = 1;
RollAngularDragWater = 1;
YawAngularDragWater = 1;
VehicleAnalogReverse = 1;
VehicleLookAheadMinSpeedInAir = 1;
VehicleAutoAirPitchStrength = 1;
VehicleAutoAirYawStrength = 1;
VehicleAutoAirRollStrength = 1;
VehicleMinVelAlongContactNormal = 1;
VehicleMaxVelAlongContactNormal = 1;
MinSameDirCollision = 1;
MinCollisionSpeedToCorrect = 1;
MinCollisionBoostNormal = 1;
CollisionSpeedBoostAlpha = 1;
CancelIgnoreForwardThreshold = 1;
AngularDragCoefficientRampedUp = 1;
PitchAngularDragRampedUp = 1;
VehicleAirYawStrengthRampedUp = 1;
VehicleAirPitchStrengthRampedUp = 1;
SteerBrakeMultiplier = 1;
WheelRadiusF = 1;
WheelRadiusB = 1;
PitchLeanStrength = 1;
MaxForwardVelAccelLean = 1;
MaxReverseVelAccelLean = 1;
MaxSteerForAccelLean = 1;
MinYawSpeedForLean = 1;
YawLeanStrength = 1;
AccelerationPitchCooldown = 1;
YawLeanCooldown = 1;
MaxAccelPitch = 1;
MaxYawLean = 1;
ContactModificationOffset = 1;
VehicleFloorFriction = 1;
VehicleSideScrapeFriction = 1;
VehicleSideScrapeMaxCosAngle = 1;
GroundCheckSweepRadius = 1;
SMSleepCounter = 1;
CorrectOrientationTimeout = 1;
NudgeOrientationTimeout = 1;
NudgeDistance = 1;
CorrectOrientationLinearCoefficient = 1;
CorrectOrientationAngularCoefficient = 1;
SpringCollisionChannel = ECC_Vehicle;
bVehicleCameraSteering = false;
bVehicleScreenSpaceSteering = false;
bVehicleCameraLeftAnalogSteering = true;
bUseKinematicReplicationWhenNotRendered = true;
PawnLaunchVerticalVelocityScale = 1;
PawnLaunchForwardVelocityScale = 1;
PawnLaunchMaxSpeed = 1;
PawnLaunchAngleAdjustment = 1;
PawnLaunchMinDirection = 1;
DestructionTraceAheadMinSpeed = 1;
DestructionTraceAheadAmount = 1;
DestructionImpulseAmount = 1;
PropDestructionImpulseAmount = 1;
bCanDestroyProps = true;
HitRequiredMinSpeed = 1;
MaxHealthToDestroyProp = 1;
MaxHealthToDestroyPropBoosting = 1;
MaxHealthToDestroyPropFast = 1;
MaxHealthToDestroyPropSpeedThreshold = 1;
PropImpactImpulseMagnitude = 1;
bShouldUseLocalIgnoreListForDestroyedBuildings = true;
RadiusForPropOverlapCheck = 1;
PropOverlapMinMoveDistSquared = 1;
bForceUseImminentCollision = false;
MaxBudgetForActorTick = 0;
MinBudgetForReducedSpring = 0;
bShouldServerRunReducedSprings = true;
MaxReducedSpringsPerTick = 0;
bDontApplyDragInAir = true;
bDriverCanDamageVehicle = true;
MaxWheelSpinWound = 1;
bUseFuel = false;
BuoyancyCoefficient = 1;
BuoyancyDamp = 1;
BuoyancyDamp2 = 1;
BuoyancyRampMinVelocity = 1;
BuoyancyRampMaxVelocity = 1;
BuoyancyRampMax = 1;
MaxBuoyantForce = 1;
UprightSpringWaterPitchStiff = 1;
UprightSpringWaterPitchDamp = 1;
UprightSpringWaterRollStiff = 1;
UprightSpringWaterRollDamp = 1;
bModifyShocksInWater = false;
bApplyPushForceAtSocket = false;
WaterVelocityStrength = 1;
MaxWaterForce = 1;
NumPontoonsForFullyInWater = 0;
WaterIdleTimeForRiverPush = 1;
WaterIdleTimeForSleep = 1;
VelocityPontoonIndex = 0;
WaterShorePushFactor = 1;
YawAngularDragIdleMultiplier = 1;
YawAngularDragWaterEmpty = 1;
WaterBodyTraceTimer = 1;
WaterBodyOverlapSphereRadius = 1;
WaterBodyOverlapSphereCenterZOffset = 1;
ImminentCollisDestructionAngle = 1;
ImminentCollisUpForwardMinProtected = 1;
ImminentCollisUpNormalMinProtected = 1;
bOverrideErrorCorrection = true;
BoundsXYSplineClass = NULL;
}