mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
214 lines
6.9 KiB
C++
214 lines
6.9 KiB
C++
#include "FortPhysicsVehicleConfigs.h"
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UFortPhysicsVehicleConfigs::UFortPhysicsVehicleConfigs() {
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WaterTestFrequency = 1;
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MinLinearSpeedRunningVarianceSq = 1;
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MinAngularSpeedRunningVarianceSq = 1;
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VehicleErrorPerDistanceCentimeters = 1;
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VehicleErrorPerDistanceCentimetersPerSecond = 1;
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VehicleErrorPerAngleDegrees = 1;
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VehicleErrorPerAngleDegreesPerSecond = 1;
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VehicleErrorPerUpdate = 1;
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VehicleInvalidErrorPerSecondTolerance = 1;
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VehicleInvalidErrorMaxSeconds = 1;
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VehicleInvalidErrorMinSeconds = 1;
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InPlaceRotationStrength = 1;
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WheelRadius = 1;
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IdleBrakeForce = 1;
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TooFastBrakeForce = 1;
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BrakeForce = 1;
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AutoBrakeSpeed = 1;
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WaterDragCoefficient = 1;
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WaterDragCoefficient2 = 1;
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LateralFriction = 1;
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VehicleCameraMaxSteerAlpha = 1;
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MaxForwardSpeedToSwapReverseControls = 1;
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MinSpeedSteeringAngle = 1;
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MaxSpeedSteeringAngle = 1;
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bSteerWithFrontWheels = true;
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bInvertSteeringWhenReversing = false;
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MaxRestSpeed = 1;
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ImpactDamageSafeDegrees = 1;
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MinSpeedToDamage = 1;
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MaxSpeedToDamage = 1;
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MinSpeedDamage = 1;
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MaxSpeedDamage = 1;
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VehicleOnVehicle_ImpactVelocityMultiplier = 1;
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MinSpeedDamageNoPlayer = 1;
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MaxSpeedDamageNoPlayer = 1;
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MinSpeedAIDamage = 1;
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MaxSpeedAIDamage = 1;
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MinSpeedAIDamageNoPlayer = 1;
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MaxSpeedAIDamageNoPlayer = 1;
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MinImpactMagnitudeToDealDamageKmH = 1;
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MaxImpactDamage = 1;
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ImpactDamagePerImpulse = 1;
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ImpactReductionPerTransverseVelocity = 1;
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MaxImpactDamageReduction = 1;
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PlayerImpactDamageMultiplier = 1;
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VehicleFlipCooldown = 1;
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MinSpringHitNormal = 1;
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VehicleCameraGraceZone = 1;
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VehicleLeftAnalogSteeringDeadZone = 1;
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VehicleCameraLeftAnalogMultiplier = 1;
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InWaterTopSpeedMutliplier = 1;
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VehicleInPlaceThreshold = 1;
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VehicleWeightShiftPitchStrength = 1;
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VehicleWeightShiftRollStrength = 1;
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VehicleWeightShiftYawStrength = 1;
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JumpRateMultiplier = 1;
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VehicleDebugStrafeMultiplier = 1;
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GravityVelocitySteerForwardThreshold = 1;
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GravityVelocitySteerErrorThreshold = 1;
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GravitySteerMultiplier = 1;
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InWaterPushMultiplier = 1;
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MinWheelRotationSpeed = 1;
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WheelRotationAcceleration = 1;
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WheelRotationDampingPerSecond = 1;
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HonkTimeMax = 1;
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HonkCooldownMax = 1;
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HonkTimePerHonk = 1;
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VehicleLookAheadLength = 1;
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VehicleLookAheadInAirLength = 1;
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VehicleLookAheadMinSpeed = 1;
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bEnableLookahead = true;
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VehicleLookAheadMinNormal = 1;
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VehicleLookAheadStiff = 1;
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VehicleLookAheadDamp = 1;
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VehicleLookAheadInAirStiff = 1;
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VehicleLookAheadInAirDamp = 1;
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VehicleLookAheadMaxAccel = 1;
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VehicleLookAheadMaxAccelInAir = 1;
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VehicleAirControlStiff = 1;
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VehicleAirControlDamp = 1;
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VehicleAirYawStrength = 1;
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VehicleAirPitchStrength = 1;
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DragCoefficient = 1;
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DragCoefficient2 = 1;
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MaxDragSpeed = 1;
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MinLinearSpeedToWake = 1;
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MinAngularSpeedToWake = 1;
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MaxDriveInclineAngle = 1;
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MaxAntigravityInclineAngle = 1;
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MaxDriveTiltAngle = 1;
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AxleOffsetZ = 1;
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SpringStiffMultiplier = 1;
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SpringDampMultiplier = 1;
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SpringStiffMultiplierWater = 1;
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SpringDampMultiplierWater = 1;
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SpringMaxAccelMultiplier = 1;
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SpringLengthMultiplier = 1;
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HasGroundSweepLengthMultiplier = 1;
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AngularDragCoefficient = 1;
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PitchAngularDrag = 1;
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RollAngularDrag = 1;
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AngularDragCoefficientWater = 1;
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PitchAngularDragWater = 1;
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RollAngularDragWater = 1;
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YawAngularDragWater = 1;
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VehicleAnalogReverse = 1;
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VehicleLookAheadMinSpeedInAir = 1;
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VehicleAutoAirPitchStrength = 1;
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VehicleAutoAirYawStrength = 1;
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VehicleAutoAirRollStrength = 1;
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VehicleMinVelAlongContactNormal = 1;
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VehicleMaxVelAlongContactNormal = 1;
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MinSameDirCollision = 1;
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MinCollisionSpeedToCorrect = 1;
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MinCollisionBoostNormal = 1;
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CollisionSpeedBoostAlpha = 1;
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CancelIgnoreForwardThreshold = 1;
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AngularDragCoefficientRampedUp = 1;
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PitchAngularDragRampedUp = 1;
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VehicleAirYawStrengthRampedUp = 1;
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VehicleAirPitchStrengthRampedUp = 1;
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SteerBrakeMultiplier = 1;
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WheelRadiusF = 1;
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WheelRadiusB = 1;
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PitchLeanStrength = 1;
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MaxForwardVelAccelLean = 1;
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MaxReverseVelAccelLean = 1;
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MaxSteerForAccelLean = 1;
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MinYawSpeedForLean = 1;
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YawLeanStrength = 1;
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AccelerationPitchCooldown = 1;
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YawLeanCooldown = 1;
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MaxAccelPitch = 1;
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MaxYawLean = 1;
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ContactModificationOffset = 1;
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VehicleFloorFriction = 1;
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VehicleSideScrapeFriction = 1;
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VehicleSideScrapeMaxCosAngle = 1;
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GroundCheckSweepRadius = 1;
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SMSleepCounter = 1;
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CorrectOrientationTimeout = 1;
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NudgeOrientationTimeout = 1;
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NudgeDistance = 1;
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CorrectOrientationLinearCoefficient = 1;
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CorrectOrientationAngularCoefficient = 1;
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SpringCollisionChannel = ECC_Vehicle;
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bVehicleCameraSteering = false;
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bVehicleScreenSpaceSteering = false;
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bVehicleCameraLeftAnalogSteering = true;
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bUseKinematicReplicationWhenNotRendered = true;
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PawnLaunchVerticalVelocityScale = 1;
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PawnLaunchForwardVelocityScale = 1;
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PawnLaunchMaxSpeed = 1;
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PawnLaunchAngleAdjustment = 1;
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PawnLaunchMinDirection = 1;
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DestructionTraceAheadMinSpeed = 1;
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DestructionTraceAheadAmount = 1;
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DestructionImpulseAmount = 1;
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PropDestructionImpulseAmount = 1;
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bCanDestroyProps = true;
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HitRequiredMinSpeed = 1;
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MaxHealthToDestroyProp = 1;
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MaxHealthToDestroyPropBoosting = 1;
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MaxHealthToDestroyPropFast = 1;
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MaxHealthToDestroyPropSpeedThreshold = 1;
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PropImpactImpulseMagnitude = 1;
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bShouldUseLocalIgnoreListForDestroyedBuildings = true;
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RadiusForPropOverlapCheck = 1;
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PropOverlapMinMoveDistSquared = 1;
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bForceUseImminentCollision = false;
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MaxBudgetForActorTick = 0;
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MinBudgetForReducedSpring = 0;
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bShouldServerRunReducedSprings = true;
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MaxReducedSpringsPerTick = 0;
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bDontApplyDragInAir = true;
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bDriverCanDamageVehicle = true;
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MaxWheelSpinWound = 1;
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bUseFuel = false;
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BuoyancyCoefficient = 1;
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BuoyancyDamp = 1;
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BuoyancyDamp2 = 1;
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BuoyancyRampMinVelocity = 1;
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BuoyancyRampMaxVelocity = 1;
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BuoyancyRampMax = 1;
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MaxBuoyantForce = 1;
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UprightSpringWaterPitchStiff = 1;
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UprightSpringWaterPitchDamp = 1;
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UprightSpringWaterRollStiff = 1;
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UprightSpringWaterRollDamp = 1;
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bModifyShocksInWater = false;
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bApplyPushForceAtSocket = false;
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WaterVelocityStrength = 1;
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MaxWaterForce = 1;
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NumPontoonsForFullyInWater = 0;
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WaterIdleTimeForRiverPush = 1;
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WaterIdleTimeForSleep = 1;
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VelocityPontoonIndex = 0;
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WaterShorePushFactor = 1;
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YawAngularDragIdleMultiplier = 1;
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YawAngularDragWaterEmpty = 1;
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WaterBodyTraceTimer = 1;
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WaterBodyOverlapSphereRadius = 1;
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WaterBodyOverlapSphereCenterZOffset = 1;
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ImminentCollisDestructionAngle = 1;
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ImminentCollisUpForwardMinProtected = 1;
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ImminentCollisUpNormalMinProtected = 1;
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bOverrideErrorCorrection = true;
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BoundsXYSplineClass = NULL;
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}
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