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34 lines
1023 B
C++
34 lines
1023 B
C++
#include "FortPhysicsObjectPreset.h"
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UFortPhysicsObjectPreset::UFortPhysicsObjectPreset() {
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NetworkPolicy = EFortPhysicsObjectNetworkPolicy::ClientOnly;
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bIsAffectedByPlayerMovement = true;
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bCanAffectPlayerMovement = false;
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bCanInteractWithVehicles = false;
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bCanInteractWithWater = false;
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bImpulseOnPlayerInteraction = false;
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DefaultPontoonRadius = 1;
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MinTimeInWaterToSink = 1;
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MaxTimeInWaterToSink = 1;
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PlayerImpulseMagnitude = 1;
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bStartAwake = true;
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bOverrideLinearDamping = false;
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bOverrideAngularDamping = false;
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bOverrideMassKg = false;
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bOverrideMassScale = false;
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bOverrideGravity = false;
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bShouldImpulseOnDamage = false;
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bShouldEnableTick = false;
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LinearDampingOverride = 1;
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AngularDampingOverride = 1;
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MassKgOverride = 1;
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MassScaleOverride = 1;
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GravityOverride = 1;
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MinHitImpulseForNotify = 1;
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DamageImpulseMultiplier = 1;
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MinDamageToImpulse = 1;
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PhysicalMaterialOverride = NULL;
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EffectsData = NULL;
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}
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