Files
FNGameProj/Source/FortniteGame/Private/FortPhysicsObjectPreset.cpp
T
2024-06-07 01:17:09 +02:00

34 lines
1023 B
C++

#include "FortPhysicsObjectPreset.h"
UFortPhysicsObjectPreset::UFortPhysicsObjectPreset() {
NetworkPolicy = EFortPhysicsObjectNetworkPolicy::ClientOnly;
bIsAffectedByPlayerMovement = true;
bCanAffectPlayerMovement = false;
bCanInteractWithVehicles = false;
bCanInteractWithWater = false;
bImpulseOnPlayerInteraction = false;
DefaultPontoonRadius = 1;
MinTimeInWaterToSink = 1;
MaxTimeInWaterToSink = 1;
PlayerImpulseMagnitude = 1;
bStartAwake = true;
bOverrideLinearDamping = false;
bOverrideAngularDamping = false;
bOverrideMassKg = false;
bOverrideMassScale = false;
bOverrideGravity = false;
bShouldImpulseOnDamage = false;
bShouldEnableTick = false;
LinearDampingOverride = 1;
AngularDampingOverride = 1;
MassKgOverride = 1;
MassScaleOverride = 1;
GravityOverride = 1;
MinHitImpulseForNotify = 1;
DamageImpulseMultiplier = 1;
MinDamageToImpulse = 1;
PhysicalMaterialOverride = NULL;
EffectsData = NULL;
}