Files
FNGameProj/Source/FortniteGame/Private/FortPawnComponent_Tether.cpp
T
2024-06-07 01:17:09 +02:00

75 lines
2.1 KiB
C++

#include "FortPawnComponent_Tether.h"
#include "Net/UnrealNetwork.h"
void UFortPawnComponent_Tether::TetheredExitReleased() {
}
void UFortPawnComponent_Tether::TetheredExitPressed() {
}
void UFortPawnComponent_Tether::TetheredBoostReleased() {
}
void UFortPawnComponent_Tether::TetheredBoostPressed() {
}
void UFortPawnComponent_Tether::SetViewTargetToTetherPawn() {
}
void UFortPawnComponent_Tether::ServerRequestTetherJump_Implementation() {
}
void UFortPawnComponent_Tether::ServerReleaseTether_Implementation() {
}
void UFortPawnComponent_Tether::OnRep_TetherPawn(APawn* OldTetherPawn) {
}
void UFortPawnComponent_Tether::OnRep_TetheredWithoutWeapon() {
}
void UFortPawnComponent_Tether::GamepadTetheredExitAndReloadReleased() {
}
void UFortPawnComponent_Tether::DelayedSetViewTargetToTetherPawn() {
}
void UFortPawnComponent_Tether::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortPawnComponent_Tether, TetherPawn);
DOREPLIFETIME(UFortPawnComponent_Tether, bTetheredWithoutWeapon);
}
UFortPawnComponent_Tether::UFortPawnComponent_Tether() {
TetherPawn = NULL;
TetherPawnSavedCullDistanceSquared = 1;
bTetheredWithoutWeapon = false;
bPressedTetheredBoost = false;
bAllowVehicleTether = false;
TetherSlackLength = 1;
TetherCatchupLength = 1;
TetherViewPlayerLength = 1;
TetherBreakLength = 1;
TetheredSpeedToBackOff = 1;
TetheredMaxSpeed = 1;
TetheredMovementAccelBackOff = 1;
TetheredMovementAccelNudge = 1;
TetheredMovementGroundFrictionMultiplier = 1;
TetheredMovementWaterFrictionMultiplier = 1;
TetheredMovementMaxAccel = 1;
SetViewTargetToTetherPawnDelayTime = 1;
SetViewTargetToTetherPawnBlendTime = 1;
TetherJumpServerCorrectionExpansionTime = 1;
TetherInitialYankLaunchZ = 1;
TetherRopeMesh = NULL;
TetherRopeMaterial = NULL;
TetherRopeComp = NULL;
TetherRopeRodMesh = NULL;
TetherRopeRodComp = NULL;
TetherRightInput = 1;
TetheredInputComponent = NULL;
TetheredExitHoldTime = 1;
}