mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#include "FortPawnComponent_Tether.h"
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#include "Net/UnrealNetwork.h"
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void UFortPawnComponent_Tether::TetheredExitReleased() {
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}
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void UFortPawnComponent_Tether::TetheredExitPressed() {
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}
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void UFortPawnComponent_Tether::TetheredBoostReleased() {
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}
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void UFortPawnComponent_Tether::TetheredBoostPressed() {
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}
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void UFortPawnComponent_Tether::SetViewTargetToTetherPawn() {
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}
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void UFortPawnComponent_Tether::ServerRequestTetherJump_Implementation() {
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}
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void UFortPawnComponent_Tether::ServerReleaseTether_Implementation() {
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}
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void UFortPawnComponent_Tether::OnRep_TetherPawn(APawn* OldTetherPawn) {
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}
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void UFortPawnComponent_Tether::OnRep_TetheredWithoutWeapon() {
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}
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void UFortPawnComponent_Tether::GamepadTetheredExitAndReloadReleased() {
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}
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void UFortPawnComponent_Tether::DelayedSetViewTargetToTetherPawn() {
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}
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void UFortPawnComponent_Tether::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortPawnComponent_Tether, TetherPawn);
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DOREPLIFETIME(UFortPawnComponent_Tether, bTetheredWithoutWeapon);
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}
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UFortPawnComponent_Tether::UFortPawnComponent_Tether() {
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TetherPawn = NULL;
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TetherPawnSavedCullDistanceSquared = 1;
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bTetheredWithoutWeapon = false;
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bPressedTetheredBoost = false;
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bAllowVehicleTether = false;
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TetherSlackLength = 1;
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TetherCatchupLength = 1;
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TetherViewPlayerLength = 1;
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TetherBreakLength = 1;
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TetheredSpeedToBackOff = 1;
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TetheredMaxSpeed = 1;
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TetheredMovementAccelBackOff = 1;
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TetheredMovementAccelNudge = 1;
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TetheredMovementGroundFrictionMultiplier = 1;
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TetheredMovementWaterFrictionMultiplier = 1;
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TetheredMovementMaxAccel = 1;
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SetViewTargetToTetherPawnDelayTime = 1;
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SetViewTargetToTetherPawnBlendTime = 1;
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TetherJumpServerCorrectionExpansionTime = 1;
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TetherInitialYankLaunchZ = 1;
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TetherRopeMesh = NULL;
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TetherRopeMaterial = NULL;
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TetherRopeComp = NULL;
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TetherRopeRodMesh = NULL;
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TetherRopeRodComp = NULL;
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TetherRightInput = 1;
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TetheredInputComponent = NULL;
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TetheredExitHoldTime = 1;
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}
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