Files
FNGameProj/Source/FortniteGame/Private/FortPawnComponent_Convert.cpp
T
2024-06-07 01:17:09 +02:00

10 lines
372 B
C++

#include "FortPawnComponent_Convert.h"
void UFortPawnComponent_Convert::OnConvertedPawnDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
UFortPawnComponent_Convert::UFortPawnComponent_Convert() {
ConvertInteractionSound = NULL;
}