Files
FNGameProj/Source/FortniteGame/Private/FortPatrolAnimLayer.cpp
T
2024-06-07 01:17:09 +02:00

29 lines
865 B
C++

#include "FortPatrolAnimLayer.h"
void UFortPatrolAnimLayer::SetPatrolAnimAsset(UFortPatrolAnimAsset* NewAnimAsset) {
}
UFortPatrolAnimAsset* UFortPatrolAnimLayer::GetPatrolAnimSetFromWeapon(const TArray<FFortPatrolAnimSetWeaponPair>& AnimWeaponPairs, const AFortWeapon* NewWeapon) const {
return NULL;
}
UFortPatrolAnimLayer::UFortPatrolAnimLayer() {
CurrentSpeedInterpSpeed = 1;
PatrolForceEnableSpeedThreshold = 1;
WalkAdditiveStartOffset = 1;
Speed2D = 1;
LocalVelocityYawAngle = 1;
DisableIdleDuringWalk = 1;
bRecentlyFired = false;
bIsLandPatrolling = false;
bIdle_Walk_Transition = false;
bIsPatrolLocomotionCurrentTimeAboveThreshold = false;
bIsDBNO = false;
bIsMoving2D = false;
bIsAIPatrolling = false;
bIsStressed = false;
bIsDanceStunned = false;
bEnableFullbodyOverride = false;
}