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29 lines
865 B
C++
29 lines
865 B
C++
#include "FortPatrolAnimLayer.h"
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void UFortPatrolAnimLayer::SetPatrolAnimAsset(UFortPatrolAnimAsset* NewAnimAsset) {
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}
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UFortPatrolAnimAsset* UFortPatrolAnimLayer::GetPatrolAnimSetFromWeapon(const TArray<FFortPatrolAnimSetWeaponPair>& AnimWeaponPairs, const AFortWeapon* NewWeapon) const {
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return NULL;
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}
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UFortPatrolAnimLayer::UFortPatrolAnimLayer() {
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CurrentSpeedInterpSpeed = 1;
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PatrolForceEnableSpeedThreshold = 1;
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WalkAdditiveStartOffset = 1;
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Speed2D = 1;
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LocalVelocityYawAngle = 1;
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DisableIdleDuringWalk = 1;
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bRecentlyFired = false;
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bIsLandPatrolling = false;
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bIdle_Walk_Transition = false;
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bIsPatrolLocomotionCurrentTimeAboveThreshold = false;
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bIsDBNO = false;
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bIsMoving2D = false;
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bIsAIPatrolling = false;
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bIsStressed = false;
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bIsDanceStunned = false;
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bEnableFullbodyOverride = false;
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}
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