Files
FNGameProj/Source/FortniteGame/Private/FortPartyBeaconClient.cpp
T
2024-06-07 01:17:09 +02:00

39 lines
1.6 KiB
C++

#include "FortPartyBeaconClient.h"
void AFortPartyBeaconClient::ServerReconnectExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
}
bool AFortPartyBeaconClient::ServerReconnectExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
return true;
}
void AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Implementation(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) {
}
bool AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Validate(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) {
return true;
}
void AFortPartyBeaconClient::ServerAbandonExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
}
bool AFortPartyBeaconClient::ServerAbandonExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
return true;
}
//void AFortPartyBeaconClient::ClientReconnectResponse_Implementation(TEnumAsByte<EPartyReservationResult::Type> ReservationResponse) {
//}
void AFortPartyBeaconClient::ClientAllowedToProceedFromReservationTimeout_Implementation() {
}
void AFortPartyBeaconClient::ClientAllowedToProceedFromReservation_Implementation() {
}
//void AFortPartyBeaconClient::ClientAbandonResponse_Implementation(TEnumAsByte<EPartyReservationResult::Type> ReservationResponse) {
//}
AFortPartyBeaconClient::AFortPartyBeaconClient() {
ReconnectionInitialTimeout = 1;
ReconnectionTimeout = 1;
bHasReconnected = false;
}