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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
#include "FortPartyBeaconClient.h"
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void AFortPartyBeaconClient::ServerReconnectExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
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}
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bool AFortPartyBeaconClient::ServerReconnectExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
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return true;
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}
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void AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Implementation(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) {
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}
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bool AFortPartyBeaconClient::ServerEmptyServerReservationRequest_Validate(const FString& InSessionId, const FEmptyServerReservation ReservationData, FPartyReservation Reservation) {
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return true;
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}
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void AFortPartyBeaconClient::ServerAbandonExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
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}
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bool AFortPartyBeaconClient::ServerAbandonExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
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return true;
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}
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//void AFortPartyBeaconClient::ClientReconnectResponse_Implementation(TEnumAsByte<EPartyReservationResult::Type> ReservationResponse) {
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//}
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void AFortPartyBeaconClient::ClientAllowedToProceedFromReservationTimeout_Implementation() {
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}
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void AFortPartyBeaconClient::ClientAllowedToProceedFromReservation_Implementation() {
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}
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//void AFortPartyBeaconClient::ClientAbandonResponse_Implementation(TEnumAsByte<EPartyReservationResult::Type> ReservationResponse) {
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//}
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AFortPartyBeaconClient::AFortPartyBeaconClient() {
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ReconnectionInitialTimeout = 1;
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ReconnectionTimeout = 1;
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bHasReconnected = false;
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}
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