Files
FNGameProj/Source/FortniteGame/Private/FortOstrichAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

208 lines
6.4 KiB
C++

#include "FortOstrichAnimInstance.h"
void UFortOstrichAnimInstance::OnEmoteMontageStarted(UAnimMontage* EmoteMontage) {
}
void UFortOstrichAnimInstance::OnEmoteMontageBlendingOut(UAnimMontage* EmoteMontage, bool bInterrupted) {
}
void UFortOstrichAnimInstance::AnimNotify_MechBeginFire(const UAnimNotify* Notify) {
}
void UFortOstrichAnimInstance::AnimNotify_JumpEnter(const UAnimNotify* Notify) {
}
void UFortOstrichAnimInstance::AnimNotify_EmptyPoseState(const UAnimNotify* Notify) {
}
void UFortOstrichAnimInstance::AnimNotify_AnimNotify_Mech_OnCoolDown(const UAnimNotify* Notify) {
}
void UFortOstrichAnimInstance::AnimNotify_AnimNotify_AmmoHide(const UAnimNotify* Notify) {
}
void UFortOstrichAnimInstance::AnimNotify_AnimNotify_AmmoCheck(const UAnimNotify* Notify) {
}
UFortOstrichAnimInstance::UFortOstrichAnimInstance() {
MechMeshSpecialMontage = NULL;
bDoingSpecialEmote = false;
bIsCosmeticPreview = false;
bIsMoving2D = false;
bWasMoving2DLastFrame = false;
bIsShotgunFired = false;
bIsMechBeginFired = false;
bIsFallingWithDriver = false;
bIsSkyTubingWithDriver = false;
bIsInAirWithDriver = false;
bStartTransitionTriggeredAndEnableStarts = false;
MechWalkPlayRateValue = 1;
MechWalkSpeedWarpingValue = 1;
RocketCurveValueFloat = 1;
ShotgunAmmo_SlideValue = 1;
Ostrich = NULL;
EmoteMeshToCopy = NULL;
YawDeltaCurrentTick = 1;
SlopeWarpingAlpha = 1;
SlopeWarpingAlphaInterpSpeed = 1;
Speed2D = 1;
LocalAimYaw = 1;
GunnerAimTargetDeltaYaw = 1;
GunnerAimTargetDeltaPitch = 1;
LocalAimCardinalDirection = EFortCardinalDirection::North;
LocalAimYawDeadZoneAngle = 1;
LocalVelocityYawAngle = 1;
LocalVelocityYawAngleInterpolated = 1;
LocalAccelerationYawAngle = 1;
LocomotionCardinalDirection = EFortCardinalDirection::North;
LocomotionDeadZoneAngle = 1;
bIsDashing = false;
bIsDashAnimDurationElapsed = false;
bIsChargingJump = false;
bHasDriver = false;
bHasGunner = false;
bIsEmoting = false;
bIsOnGround = false;
bIsRocketOnCoolDown = false;
bShouldApplyShoulderPadsAdditive = false;
bInAir = false;
bShouldRightArmLookAt = false;
bPassengerBootUp = false;
bIsEmptyOnFirstLoad = true;
bJustDidStompInAir = false;
bIsStompInAir = false;
bWasStompInAir = false;
bShouldPlayJumpCharging = false;
bHadDriver = false;
bJustGotDriver = false;
bJustLostDriver = false;
bWasDashing = false;
bStartedDash = false;
bHadGunner = false;
bJustGotGunner = false;
bJustLostGunner = false;
bShouldPlayJogStop = false;
bShouldBringAmmoBack = false;
bHasAnyPlayer = false;
bIsOnCoolDown = false;
bShouldPlayNormalJump = false;
bShouldPlayChargedJump = false;
bIsSkyTubing = false;
bShouldPlaySkyTubingLoop = false;
bStartTransitionTriggered = false;
bStartEarlyOut = false;
bPivotTransitionTriggered = false;
bPivotEarlyOut = false;
bShouldEarlyOutStompLanding = false;
JumpApexLoopAlphaValue = 1;
StatusStartPositionAlphaValue = 1;
InMotionAlphaValue = 1;
DashLeansAlphaValue = 1;
ShotgunShellsAlphaValue = 1;
GunnerJogBounceAlphaValue = 1;
GunnerAimYawBlendIn = 1;
GunnerAimYawBlendOut = 1;
RightArmNoAdditiveAlphaValue = 1;
BaseAdditiveAlphaValue = 1;
GunnerAlphaValue = 1;
JoyStickAlphaValue = 1;
ShellOneAlphaValue = 1;
ShellTwoAlphaValue = 1;
ShellThreeAlphaValue = 1;
ShellFourAlphaValue = 1;
ShellsPlayRateValue = 1;
RecoilAmountAlphaValue = 1;
LowerBodyRecoilAdditiveAlphaValue = 1;
ChargeJumpFloatValue = 1;
InMotionAlphaInterpSpeed = 1;
DashLeansAlphaInterpSpeed = 1;
GunnerJogBounceAlphaInterpSpeed = 1;
RightArmNoAdditiveInterpSpeed = 1;
JoyStickAlphaInterpSpeed = 1;
GunnerAlphaInterpSpeed = 1;
StatusStartPositionAlphaWhemIsEmptyOnFirstLoad = 1;
DashLeansAlphaWhenGunner = 1;
DashLeansAlphaNoGunner = 1;
ShotgunShellsAlphaWhenShotgunFires = 1;
ShotgunShellsAlphaNoShotgunFiring = 1;
BaseAdditiveAlphaWhenMontageIsPlaying = 1;
BaseAdditiveAlphaNoMontagePlaying = 1;
JoyStickAlphaWithGunner = 1;
GunnerAlphaWithGunner = 1;
ShellOneAlphaAmmoCountAt3 = 1;
ShellTwoAlphaAmmoCountAt2 = 1;
ShellThreeAlphaAmmoCountAt1 = 1;
ShellFourAlphaAmmoCountAt0 = 1;
ShellsPlayRateWhenNoMoreAmmoAndShouldBringAmmo = 1;
RecoilAmountAlphaWhenMontagePlayingAndShotgunFires = 1;
LowerBodyRecoilAdditiveAlphaWithDriver = 1;
LowerBodyRecoilAdditiveAlphaNoDriver = 1;
JumpApexLoopAlphaNotChargingJump = 1;
JumpApexLoopAlphaWhenIsChargingJump = 1;
PlayRateSpeedWarpAlpha = 1;
RigidBodyAlpha = 1;
MechShotgunReload = NULL;
MechShotgunFireA = NULL;
MechShotgunFireB = NULL;
MechRocketFire = NULL;
MechRocketFireSettle = NULL;
ChargedJumpApexSeq = NULL;
ChargedJumpFallSeq = NULL;
ChargedJumpLandSeq = NULL;
ChargedJumpLandPredictedSeq = NULL;
NormalJumpApexSeq = NULL;
NormalJumpFallSeq = NULL;
NormalJumpLandSeq = NULL;
NormalJumpLandPredictedSeq = NULL;
JumpBaseApexSeq = NULL;
JumpBaseFallSeq = NULL;
JumpBaseLandSeq = NULL;
JumpBaseLandPredictedSeq = NULL;
bTransition_Idle_To_Movement = false;
bTransition_BootUp_To_Movement = false;
bTransition_Turn_To_Idle = false;
bTransition_Stop_To_Idle = false;
bTransition_DashLoop_To_Default = false;
bTransition_DashLoop_To_DashOutro = false;
NotJustGotDriverFloat = 1;
IsShotgunFiredFloat = 1;
UpperBodyLagMaxRecoverySpeed = 1;
UpperBodyLagRecoverySmoothness = 1;
UpperBodyLagRecoveryMass = 1;
UpperBodyLagRecoveryDelay = 1;
UpperBodyLagOffsetLimitDuringTurns = 1;
UpperBodyLagOffsetLimitDuringTurnsInterpSpeed = 1;
UpperBodyLagOffsetLimitWhileStill = 1;
UpperBodyLagOffsetLimitWhileStillInterpSpeed = 1;
CurrentUpperBodyLagRecoverySpeed = 1;
TimeUntilNextUpperBodyLagRecovery = 1;
CurrentUpperBodyLagOffsetLimit = 1;
PivotAnimationLeft = NULL;
PivotAnimationRight = NULL;
PivotEarlyOutAngleThreshold = 1;
PivotAnimation = NULL;
PivotAnimPosition = 1;
bEnableStarts = true;
StartEarlyOutThresold = 1;
StartAnimDistanceFromMarker = 1;
ActualDistanceFromMarker = 1;
StartAnimTimeElapsed = 1;
StartInitialAccelYaw = 1;
StartTurnDirection = 1;
StartCardinalDirection = EFortCardinalDirection::North;
StartAnimation = NULL;
StartAnimPosition = 1;
}