mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
208 lines
6.4 KiB
C++
208 lines
6.4 KiB
C++
#include "FortOstrichAnimInstance.h"
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void UFortOstrichAnimInstance::OnEmoteMontageStarted(UAnimMontage* EmoteMontage) {
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}
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void UFortOstrichAnimInstance::OnEmoteMontageBlendingOut(UAnimMontage* EmoteMontage, bool bInterrupted) {
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}
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void UFortOstrichAnimInstance::AnimNotify_MechBeginFire(const UAnimNotify* Notify) {
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}
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void UFortOstrichAnimInstance::AnimNotify_JumpEnter(const UAnimNotify* Notify) {
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}
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void UFortOstrichAnimInstance::AnimNotify_EmptyPoseState(const UAnimNotify* Notify) {
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}
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void UFortOstrichAnimInstance::AnimNotify_AnimNotify_Mech_OnCoolDown(const UAnimNotify* Notify) {
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}
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void UFortOstrichAnimInstance::AnimNotify_AnimNotify_AmmoHide(const UAnimNotify* Notify) {
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}
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void UFortOstrichAnimInstance::AnimNotify_AnimNotify_AmmoCheck(const UAnimNotify* Notify) {
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}
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UFortOstrichAnimInstance::UFortOstrichAnimInstance() {
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MechMeshSpecialMontage = NULL;
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bDoingSpecialEmote = false;
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bIsCosmeticPreview = false;
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bIsMoving2D = false;
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bWasMoving2DLastFrame = false;
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bIsShotgunFired = false;
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bIsMechBeginFired = false;
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bIsFallingWithDriver = false;
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bIsSkyTubingWithDriver = false;
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bIsInAirWithDriver = false;
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bStartTransitionTriggeredAndEnableStarts = false;
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MechWalkPlayRateValue = 1;
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MechWalkSpeedWarpingValue = 1;
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RocketCurveValueFloat = 1;
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ShotgunAmmo_SlideValue = 1;
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Ostrich = NULL;
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EmoteMeshToCopy = NULL;
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YawDeltaCurrentTick = 1;
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SlopeWarpingAlpha = 1;
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SlopeWarpingAlphaInterpSpeed = 1;
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Speed2D = 1;
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LocalAimYaw = 1;
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GunnerAimTargetDeltaYaw = 1;
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GunnerAimTargetDeltaPitch = 1;
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LocalAimCardinalDirection = EFortCardinalDirection::North;
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LocalAimYawDeadZoneAngle = 1;
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LocalVelocityYawAngle = 1;
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LocalVelocityYawAngleInterpolated = 1;
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LocalAccelerationYawAngle = 1;
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LocomotionCardinalDirection = EFortCardinalDirection::North;
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LocomotionDeadZoneAngle = 1;
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bIsDashing = false;
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bIsDashAnimDurationElapsed = false;
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bIsChargingJump = false;
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bHasDriver = false;
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bHasGunner = false;
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bIsEmoting = false;
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bIsOnGround = false;
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bIsRocketOnCoolDown = false;
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bShouldApplyShoulderPadsAdditive = false;
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bInAir = false;
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bShouldRightArmLookAt = false;
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bPassengerBootUp = false;
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bIsEmptyOnFirstLoad = true;
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bJustDidStompInAir = false;
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bIsStompInAir = false;
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bWasStompInAir = false;
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bShouldPlayJumpCharging = false;
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bHadDriver = false;
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bJustGotDriver = false;
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bJustLostDriver = false;
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bWasDashing = false;
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bStartedDash = false;
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bHadGunner = false;
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bJustGotGunner = false;
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bJustLostGunner = false;
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bShouldPlayJogStop = false;
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bShouldBringAmmoBack = false;
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bHasAnyPlayer = false;
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bIsOnCoolDown = false;
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bShouldPlayNormalJump = false;
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bShouldPlayChargedJump = false;
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bIsSkyTubing = false;
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bShouldPlaySkyTubingLoop = false;
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bStartTransitionTriggered = false;
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bStartEarlyOut = false;
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bPivotTransitionTriggered = false;
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bPivotEarlyOut = false;
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bShouldEarlyOutStompLanding = false;
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JumpApexLoopAlphaValue = 1;
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StatusStartPositionAlphaValue = 1;
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InMotionAlphaValue = 1;
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DashLeansAlphaValue = 1;
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ShotgunShellsAlphaValue = 1;
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GunnerJogBounceAlphaValue = 1;
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GunnerAimYawBlendIn = 1;
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GunnerAimYawBlendOut = 1;
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RightArmNoAdditiveAlphaValue = 1;
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BaseAdditiveAlphaValue = 1;
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GunnerAlphaValue = 1;
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JoyStickAlphaValue = 1;
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ShellOneAlphaValue = 1;
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ShellTwoAlphaValue = 1;
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ShellThreeAlphaValue = 1;
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ShellFourAlphaValue = 1;
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ShellsPlayRateValue = 1;
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RecoilAmountAlphaValue = 1;
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LowerBodyRecoilAdditiveAlphaValue = 1;
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ChargeJumpFloatValue = 1;
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InMotionAlphaInterpSpeed = 1;
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DashLeansAlphaInterpSpeed = 1;
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GunnerJogBounceAlphaInterpSpeed = 1;
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RightArmNoAdditiveInterpSpeed = 1;
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JoyStickAlphaInterpSpeed = 1;
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GunnerAlphaInterpSpeed = 1;
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StatusStartPositionAlphaWhemIsEmptyOnFirstLoad = 1;
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DashLeansAlphaWhenGunner = 1;
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DashLeansAlphaNoGunner = 1;
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ShotgunShellsAlphaWhenShotgunFires = 1;
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ShotgunShellsAlphaNoShotgunFiring = 1;
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BaseAdditiveAlphaWhenMontageIsPlaying = 1;
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BaseAdditiveAlphaNoMontagePlaying = 1;
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JoyStickAlphaWithGunner = 1;
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GunnerAlphaWithGunner = 1;
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ShellOneAlphaAmmoCountAt3 = 1;
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ShellTwoAlphaAmmoCountAt2 = 1;
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ShellThreeAlphaAmmoCountAt1 = 1;
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ShellFourAlphaAmmoCountAt0 = 1;
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ShellsPlayRateWhenNoMoreAmmoAndShouldBringAmmo = 1;
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RecoilAmountAlphaWhenMontagePlayingAndShotgunFires = 1;
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LowerBodyRecoilAdditiveAlphaWithDriver = 1;
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LowerBodyRecoilAdditiveAlphaNoDriver = 1;
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JumpApexLoopAlphaNotChargingJump = 1;
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JumpApexLoopAlphaWhenIsChargingJump = 1;
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PlayRateSpeedWarpAlpha = 1;
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RigidBodyAlpha = 1;
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MechShotgunReload = NULL;
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MechShotgunFireA = NULL;
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MechShotgunFireB = NULL;
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MechRocketFire = NULL;
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MechRocketFireSettle = NULL;
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ChargedJumpApexSeq = NULL;
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ChargedJumpFallSeq = NULL;
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ChargedJumpLandSeq = NULL;
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ChargedJumpLandPredictedSeq = NULL;
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NormalJumpApexSeq = NULL;
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NormalJumpFallSeq = NULL;
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NormalJumpLandSeq = NULL;
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NormalJumpLandPredictedSeq = NULL;
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JumpBaseApexSeq = NULL;
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JumpBaseFallSeq = NULL;
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JumpBaseLandSeq = NULL;
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JumpBaseLandPredictedSeq = NULL;
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bTransition_Idle_To_Movement = false;
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bTransition_BootUp_To_Movement = false;
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bTransition_Turn_To_Idle = false;
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bTransition_Stop_To_Idle = false;
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bTransition_DashLoop_To_Default = false;
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bTransition_DashLoop_To_DashOutro = false;
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NotJustGotDriverFloat = 1;
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IsShotgunFiredFloat = 1;
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UpperBodyLagMaxRecoverySpeed = 1;
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UpperBodyLagRecoverySmoothness = 1;
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UpperBodyLagRecoveryMass = 1;
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UpperBodyLagRecoveryDelay = 1;
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UpperBodyLagOffsetLimitDuringTurns = 1;
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UpperBodyLagOffsetLimitDuringTurnsInterpSpeed = 1;
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UpperBodyLagOffsetLimitWhileStill = 1;
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UpperBodyLagOffsetLimitWhileStillInterpSpeed = 1;
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CurrentUpperBodyLagRecoverySpeed = 1;
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TimeUntilNextUpperBodyLagRecovery = 1;
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CurrentUpperBodyLagOffsetLimit = 1;
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PivotAnimationLeft = NULL;
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PivotAnimationRight = NULL;
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PivotEarlyOutAngleThreshold = 1;
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PivotAnimation = NULL;
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PivotAnimPosition = 1;
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bEnableStarts = true;
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StartEarlyOutThresold = 1;
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StartAnimDistanceFromMarker = 1;
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ActualDistanceFromMarker = 1;
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StartAnimTimeElapsed = 1;
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StartInitialAccelYaw = 1;
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StartTurnDirection = 1;
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StartCardinalDirection = EFortCardinalDirection::North;
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StartAnimation = NULL;
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StartAnimPosition = 1;
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}
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