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27 lines
800 B
C++
27 lines
800 B
C++
#include "FortNavigationVisibilityComponent.h"
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void UFortNavigationVisibilityComponent::HandlePlayerChanged(AFortPlayerController* NewRoomOwner) {
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}
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void UFortNavigationVisibilityComponent::HandleActiveCameraChanged(FGameplayTag CameraTag) {
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}
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TArray<FString> UFortNavigationVisibilityComponent::Editor_GetValidProfileStats() const {
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return TArray<FString>();
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}
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TArray<FName> UFortNavigationVisibilityComponent::Editor_GetValidObjectives() const {
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return TArray<FName>();
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}
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UFortNavigationVisibilityComponent::UFortNavigationVisibilityComponent() {
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bPassedRules = false;
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LastProfileRevision = 0;
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bEnableCollision = true;
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bCustomSkipCollision = true;
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bShouldLogFails = true;
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debugVisibilityLastKnownState = false;
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ActorResponse = EVisibilityResponse::Hide;
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}
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