Files
FNGameProj/Source/FortniteGame/Private/FortNavigationVisibilityComponent.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
800 B
C++

#include "FortNavigationVisibilityComponent.h"
void UFortNavigationVisibilityComponent::HandlePlayerChanged(AFortPlayerController* NewRoomOwner) {
}
void UFortNavigationVisibilityComponent::HandleActiveCameraChanged(FGameplayTag CameraTag) {
}
TArray<FString> UFortNavigationVisibilityComponent::Editor_GetValidProfileStats() const {
return TArray<FString>();
}
TArray<FName> UFortNavigationVisibilityComponent::Editor_GetValidObjectives() const {
return TArray<FName>();
}
UFortNavigationVisibilityComponent::UFortNavigationVisibilityComponent() {
bPassedRules = false;
LastProfileRevision = 0;
bEnableCollision = true;
bCustomSkipCollision = true;
bShouldLogFails = true;
debugVisibilityLastKnownState = false;
ActorResponse = EVisibilityResponse::Hide;
}