Files
FNGameProj/Source/FortniteGame/Private/FortNavigationActor_MapTable.cpp
T
2024-06-07 01:17:09 +02:00

13 lines
436 B
C++

#include "FortNavigationActor_MapTable.h"
#include "Components/StaticMeshComponent.h"
void AFortNavigationActor_MapTable::HandleActiveEventsChanged(const TArray<FString>& ActiveEventFlags) {
}
AFortNavigationActor_MapTable::AFortNavigationActor_MapTable() {
ApolloMap = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ApolloMap"));
ReferencePlane = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ReferencePlane"));
}