Files
FNGameProj/Source/FortniteGame/Private/FortMovementComp_GroundSpline.cpp
T
2024-06-07 01:17:09 +02:00

78 lines
2.6 KiB
C++

#include "FortMovementComp_GroundSpline.h"
#include "Net/UnrealNetwork.h"
void UFortMovementComp_GroundSpline::TeleportToDistanceOnSpline(USplineComponent* NewTravelSpline, float Distance) {
}
void UFortMovementComp_GroundSpline::SetTargetSpeeds(const FGroundSplineSpeedData& NewTargetSpeeds) {
}
void UFortMovementComp_GroundSpline::SetSpline(USplineComponent* NewTravelSpline, float NewDistanceOnSpline) {
}
void UFortMovementComp_GroundSpline::SetAbilitySystemComponent(UAbilitySystemComponent* NewAbilitySystemComponent) {
}
void UFortMovementComp_GroundSpline::OnRep_ReplicatedTargetSpeeds() {
}
void UFortMovementComp_GroundSpline::OnRep_ReplicatedSplineLocationData() {
}
bool UFortMovementComp_GroundSpline::GetTransformAtDistanceOnSpline(FTransform& OutTransform, float Distance) const {
return false;
}
FGroundSplineSpeedData UFortMovementComp_GroundSpline::GetTargetSpeeds() const {
return FGroundSplineSpeedData{};
}
float UFortMovementComp_GroundSpline::GetSplineDistance() const {
return 0.0f;
}
USplineComponent* UFortMovementComp_GroundSpline::GetSpline() const {
return NULL;
}
FGroundSplineSpeedData UFortMovementComp_GroundSpline::GetCurrentSpeeds() const {
return FGroundSplineSpeedData{};
}
void UFortMovementComp_GroundSpline::ClientOnlySnapToServerLocationAndSpeed() {
}
void UFortMovementComp_GroundSpline::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMovementComp_GroundSpline, bTickGroundSplineMovement);
DOREPLIFETIME(UFortMovementComp_GroundSpline, ReplicatedSplineLocationData);
DOREPLIFETIME(UFortMovementComp_GroundSpline, ReplicatedTargetSpeeds);
}
UFortMovementComp_GroundSpline::UFortMovementComp_GroundSpline() {
SplineLocationOffsetZ = 1;
bOffsetZIsAbsolute = false;
bTickGroundSplineMovement = false;
NumberOfMoveRetriesPerTick = 0;
ClimbSpeedPercent = 1;
PitchSpeed = 1;
PitchThreshold = 1;
PitchThresholdSmoothing = 1;
LinearJerk = 1;
YawJerk = 1;
GroundCheckFrequency = 1;
GroundCheckDistance = 1;
AttemptUnstickMinimumAngleDegrees = 1;
PawnPushTime = 1;
ClientImmediatelySnapToReplicatedLocationTime = 1;
ClientImmediatelySnapToReplicatedLocationDistanceMinimumSquared = 1;
PawnPushForceMultiplier = 1;
GameplayEffectClassDestroyBuildings = NULL;
SplineDistanceReplicationRecoveryPercent = 1;
SplineDistanceReplicationRecoveryMinDistancePerSecond = 1;
SpeedTimeReplicationRecoveryPercent = 1;
AbilitySystemComponent = NULL;
}