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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
#include "FortMovementComp_GroundSpline.h"
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#include "Net/UnrealNetwork.h"
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void UFortMovementComp_GroundSpline::TeleportToDistanceOnSpline(USplineComponent* NewTravelSpline, float Distance) {
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}
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void UFortMovementComp_GroundSpline::SetTargetSpeeds(const FGroundSplineSpeedData& NewTargetSpeeds) {
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}
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void UFortMovementComp_GroundSpline::SetSpline(USplineComponent* NewTravelSpline, float NewDistanceOnSpline) {
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}
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void UFortMovementComp_GroundSpline::SetAbilitySystemComponent(UAbilitySystemComponent* NewAbilitySystemComponent) {
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}
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void UFortMovementComp_GroundSpline::OnRep_ReplicatedTargetSpeeds() {
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}
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void UFortMovementComp_GroundSpline::OnRep_ReplicatedSplineLocationData() {
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}
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bool UFortMovementComp_GroundSpline::GetTransformAtDistanceOnSpline(FTransform& OutTransform, float Distance) const {
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return false;
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}
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FGroundSplineSpeedData UFortMovementComp_GroundSpline::GetTargetSpeeds() const {
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return FGroundSplineSpeedData{};
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}
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float UFortMovementComp_GroundSpline::GetSplineDistance() const {
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return 0.0f;
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}
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USplineComponent* UFortMovementComp_GroundSpline::GetSpline() const {
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return NULL;
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}
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FGroundSplineSpeedData UFortMovementComp_GroundSpline::GetCurrentSpeeds() const {
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return FGroundSplineSpeedData{};
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}
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void UFortMovementComp_GroundSpline::ClientOnlySnapToServerLocationAndSpeed() {
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}
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void UFortMovementComp_GroundSpline::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMovementComp_GroundSpline, bTickGroundSplineMovement);
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DOREPLIFETIME(UFortMovementComp_GroundSpline, ReplicatedSplineLocationData);
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DOREPLIFETIME(UFortMovementComp_GroundSpline, ReplicatedTargetSpeeds);
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}
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UFortMovementComp_GroundSpline::UFortMovementComp_GroundSpline() {
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SplineLocationOffsetZ = 1;
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bOffsetZIsAbsolute = false;
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bTickGroundSplineMovement = false;
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NumberOfMoveRetriesPerTick = 0;
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ClimbSpeedPercent = 1;
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PitchSpeed = 1;
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PitchThreshold = 1;
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PitchThresholdSmoothing = 1;
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LinearJerk = 1;
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YawJerk = 1;
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GroundCheckFrequency = 1;
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GroundCheckDistance = 1;
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AttemptUnstickMinimumAngleDegrees = 1;
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PawnPushTime = 1;
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ClientImmediatelySnapToReplicatedLocationTime = 1;
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ClientImmediatelySnapToReplicatedLocationDistanceMinimumSquared = 1;
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PawnPushForceMultiplier = 1;
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GameplayEffectClassDestroyBuildings = NULL;
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SplineDistanceReplicationRecoveryPercent = 1;
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SplineDistanceReplicationRecoveryMinDistancePerSecond = 1;
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SpeedTimeReplicationRecoveryPercent = 1;
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AbilitySystemComponent = NULL;
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}
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