Files
FNGameProj/Source/FortniteGame/Private/FortMountedTurret.cpp
T
2024-06-07 01:17:09 +02:00

32 lines
789 B
C++

#include "FortMountedTurret.h"
#include "Net/UnrealNetwork.h"
void AFortMountedTurret::OnRep_TeamIndex(uint8 OldVal) {
}
bool AFortMountedTurret::IsLocalPlayerRiding() const {
return false;
}
void AFortMountedTurret::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortMountedTurret, TeamIndex);
}
AFortMountedTurret::AFortMountedTurret() {
TeamIndex = 0;
bConstrainVerticalRotationOnly = true;
PedalScaler = 1;
MovementParam = 1;
BatteryParam = 1;
RumbleIntensity = 1;
DriverCameraShake = NULL;
PassengerCameraShake = NULL;
LocalPlayerPawn = NULL;
FortMountedTurretConfigsClass = NULL;
FortMountedTurretConfigs = NULL;
}