mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
#include "FortMissionTimerComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortMissionTimerComponent::UnpauseMissionTimer() {
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}
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void UFortMissionTimerComponent::SetTimerVisibilityOverrideToShowAtEnd(float ShowTime) {
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}
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void UFortMissionTimerComponent::SetTimerVisibilityOverrideSetting(TEnumAsByte<ETimerOverrideSetting::Type> NewVisibilitySetting) {
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}
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void UFortMissionTimerComponent::SetTimerLabelText(FText NewLabelText) {
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}
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void UFortMissionTimerComponent::SetTimerDisplayFormat(bool bNewDisplayInTimeFormat) {
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}
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void UFortMissionTimerComponent::SetMissionTimer(const FString& FunctionName, float TimerLength, AActor* CallbackActor) {
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}
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void UFortMissionTimerComponent::SetMissionTimeElapsedTimer() {
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}
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void UFortMissionTimerComponent::ResetMissionTimer() {
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}
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void UFortMissionTimerComponent::PauseMissionTimer() {
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}
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void UFortMissionTimerComponent::OnRep_TimerVisibilityOverride() {
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}
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void UFortMissionTimerComponent::OnRep_TimerData() {
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}
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bool UFortMissionTimerComponent::IsTimerVisible() const {
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return false;
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}
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bool UFortMissionTimerComponent::IsMissionTimerSet() const {
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return false;
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}
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bool UFortMissionTimerComponent::IsMissionTimerPaused() const {
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return false;
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}
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FText UFortMissionTimerComponent::GetTimeText() const {
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return FText::GetEmpty();
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}
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FText UFortMissionTimerComponent::GetTimerLabelText() const {
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return FText::GetEmpty();
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}
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float UFortMissionTimerComponent::GetNormalizedTime() const {
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return 0.0f;
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}
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float UFortMissionTimerComponent::GetMissionTimerTimeRemaining() const {
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return 0.0f;
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}
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float UFortMissionTimerComponent::GetMissionTimerTimeElapsed() const {
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return 0.0f;
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}
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FMissionTimeDisplayData UFortMissionTimerComponent::GetCorrectTimeDisplayData() const {
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return FMissionTimeDisplayData{};
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}
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void UFortMissionTimerComponent::DummyTimer() {
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}
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void UFortMissionTimerComponent::ClearMissionTimer() {
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}
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void UFortMissionTimerComponent::AddOrRemoveTime(float TimeToAdd) {
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}
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void UFortMissionTimerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMissionTimerComponent, TimerData);
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DOREPLIFETIME(UFortMissionTimerComponent, TimerLabelText);
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DOREPLIFETIME(UFortMissionTimerComponent, bDisplayInTimeFormat);
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DOREPLIFETIME(UFortMissionTimerComponent, TimerVisibilityOverrideSetting);
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DOREPLIFETIME(UFortMissionTimerComponent, TimerVisibilityShowAtEndTime);
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}
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UFortMissionTimerComponent::UFortMissionTimerComponent() {
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bShowTimeElapsed = false;
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bUpdateQuestsTimeElapsed = false;
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TimerLabelText = FText::FromString(TEXT("Time Remaining"));
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bDisplayInTimeFormat = true;
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TimerVisibilityOverrideSetting = ETimerOverrideSetting::DefaultBehavior;
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TimerVisibilityShowAtEndTime = 1;
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}
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