Files
FNGameProj/Source/FortniteGame/Private/FortMissionInfo.cpp
T
2024-06-07 01:17:09 +02:00

37 lines
1.4 KiB
C++

#include "FortMissionInfo.h"
UFortMissionInfo::UFortMissionInfo() {
MissionType = EFortMissionType::Primary;
TimeOfDaySpeed = 1;
ZoneEndDelay = 1;
ZoneEndDelayOverrideForFailure = 1;
MissionRewardBadge = NULL;
MaxRewardLootTierPoints = 0;
ParTime = 0;
UnderParBadge = NULL;
MaxMissionPoints = 0;
bVictoryTileRequired = false;
MissionDescription = FText::FromString(TEXT("Default Mission Description"));
EndOfMissionMediaSource = NULL;
bSkipEndOfMissionVideo = false;
DaysToLive = 0;
bShowMinimapIconsOnlyIfFocused = true;
ExpectedCompletionTime = 1;
MissionEncounterTime = 1;
MinDistanceToOtherMissions = 1;
MinDistanceToAllowSpawnPad = 1;
bStartPlayingOnLoad = false;
bRequiresActivation = true;
BluGloActivationRequirement = 0;
bAllowDifficultyIncrease = true;
RewardsTitleText = FText::FromString(TEXT("{MissionName} Completed!"));
RewardsDescriptionText = FText::FromString(TEXT("You ranked {PositionRank}. For your efforts, you have been awarded:"));
NonParticipationRewardsDescriptionText = FText::FromString(TEXT("Your teammates did a great job! For their efforts, you have been awarded:"));
WeightedRewards = NULL;
bIsGroupContent = false;
bUseRRV = true;
MissionName = FText::FromString(TEXT("Default Mission Name"));
bShouldDisplayMissionName = true;
}