Files
FNGameProj/Source/FortniteGame/Private/FortMinigameObjectiveTrackerComponent.cpp
T
2024-03-03 23:44:39 +01:00

43 lines
1.5 KiB
C++

#include "FortMinigameObjectiveTrackerComponent.h"
#include "Net/UnrealNetwork.h"
void UFortMinigameObjectiveTrackerComponent::UpdateTrackedProgress(UFortMinigameObjectiveComponent* Objective) {
}
void UFortMinigameObjectiveTrackerComponent::StopTrackingObjective(UFortMinigameObjectiveComponent* Objective, bool bPurgeHistory) {
}
int32 UFortMinigameObjectiveTrackerComponent::StartTrackingObjective(UFortMinigameObjectiveComponent* Objective, int32 IndicatorPresetIndex) {
return 0;
}
void UFortMinigameObjectiveTrackerComponent::SetTrackedState(UFortMinigameObjectiveComponent* Objective) {
}
void UFortMinigameObjectiveTrackerComponent::SetIsInteractionAllowed(UFortMinigameObjectiveComponent* Objective) {
}
void UFortMinigameObjectiveTrackerComponent::HandleMinigameEnded() {
}
bool UFortMinigameObjectiveTrackerComponent::GetTrackedObjectivesByQuery(TArray<FTrackedObjective>& TrackedObjectives, uint8 TeamIndex, ETrackedObjectiveQuery QueryType) const {
return false;
}
bool UFortMinigameObjectiveTrackerComponent::GetTrackedObjective(int32 TrackedIndex, FTrackedObjective& TrackedObjective) const {
return false;
}
void UFortMinigameObjectiveTrackerComponent::ClearTrackedObjectives() {
}
void UFortMinigameObjectiveTrackerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMinigameObjectiveTrackerComponent, ObjectiveArray);
}
UFortMinigameObjectiveTrackerComponent::UFortMinigameObjectiveTrackerComponent() {
}