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https://github.com/FortniteModdingHub/FNGameProj.git
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28 lines
914 B
C++
28 lines
914 B
C++
#include "FortMinigameObjectiveComponent.h"
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void UFortMinigameObjectiveComponent::StopTracking(bool bPurgeHistory, float Percentage) {
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}
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void UFortMinigameObjectiveComponent::StartTracking(int32 IndicatorPresetIndex, float Percentage, EObjectiveType Type, uint8 State, uint8 StateOwnerTeam, bool bInIsInteractionAllowed) {
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}
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void UFortMinigameObjectiveComponent::SetTrackedState(uint8 InState, uint8 InStateOwnerTeam) {
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}
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void UFortMinigameObjectiveComponent::SetTrackedProgress(float Percentage) {
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}
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void UFortMinigameObjectiveComponent::SetIsInteractionAllowed(bool bInIsInteractionAllowed) {
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}
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UFortMinigameObjectiveComponent::UFortMinigameObjectiveComponent() {
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TrackedIndex = 0;
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ProgressPercentage = 1;
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TrackedState = 0;
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TrackedStateOwnerTeam = 0;
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bIsInteractionAllowed = false;
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ObjectiveType = EObjectiveType::DestructionObjective;
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bPurgeTrackingHistoryOnRemoval = true;
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}
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