Files
FNGameProj/Source/FortniteGame/Private/FortMinigameObjectiveComponent.cpp
T
2024-06-07 01:17:09 +02:00

28 lines
914 B
C++

#include "FortMinigameObjectiveComponent.h"
void UFortMinigameObjectiveComponent::StopTracking(bool bPurgeHistory, float Percentage) {
}
void UFortMinigameObjectiveComponent::StartTracking(int32 IndicatorPresetIndex, float Percentage, EObjectiveType Type, uint8 State, uint8 StateOwnerTeam, bool bInIsInteractionAllowed) {
}
void UFortMinigameObjectiveComponent::SetTrackedState(uint8 InState, uint8 InStateOwnerTeam) {
}
void UFortMinigameObjectiveComponent::SetTrackedProgress(float Percentage) {
}
void UFortMinigameObjectiveComponent::SetIsInteractionAllowed(bool bInIsInteractionAllowed) {
}
UFortMinigameObjectiveComponent::UFortMinigameObjectiveComponent() {
TrackedIndex = 0;
ProgressPercentage = 1;
TrackedState = 0;
TrackedStateOwnerTeam = 0;
bIsInteractionAllowed = false;
ObjectiveType = EObjectiveType::DestructionObjective;
bPurgeTrackingHistoryOnRemoval = true;
}