mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include "FortMinigameLogicComponent.h"
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#include "Net/UnrealNetwork.h"
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bool UFortMinigameLogicComponent::TryAttachToMinigame() {
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return false;
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}
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void UFortMinigameLogicComponent::RemoveMinigameTag(const FGameplayTag& Tag) {
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}
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void UFortMinigameLogicComponent::HandlePlayspaceEditModeChange_Implementation(bool bInEditMode) {
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}
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void UFortMinigameLogicComponent::HandleMinigameStateChanged_Implementation(AFortMinigame* Minigame, EFortMinigameState NewMinigameState) {
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}
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void UFortMinigameLogicComponent::HandleMinigameStarted_Implementation() {
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}
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void UFortMinigameLogicComponent::HandleMinigameSet_Implementation() {
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}
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void UFortMinigameLogicComponent::HandleMinigameEnded_Implementation() {
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}
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void UFortMinigameLogicComponent::AddMinigameTag(const FGameplayTag& Tag) {
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}
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void UFortMinigameLogicComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMinigameLogicComponent, MinigameTags);
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DOREPLIFETIME(UFortMinigameLogicComponent, CurrentMinigame);
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}
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UFortMinigameLogicComponent::UFortMinigameLogicComponent() {
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bIsRelevantForMinigameInitialization = true;
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bAlwaysTryHandleDelayedStateChange = false;
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CurrentMinigame = NULL;
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CachedMinigame = NULL;
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}
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