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20 lines
679 B
C++
20 lines
679 B
C++
#include "FortMeshNetworkEventsLoader.h"
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#include "Net/UnrealNetwork.h"
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void AFortMeshNetworkEventsLoader::OnMeshNetworkReady(EMeshNetworkNodeType NodeType) {
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}
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void AFortMeshNetworkEventsLoader::MulticastMeshNetEventBurst_Implementation(FName EventName, const FString& EventParams, const FGameplayTagContainer& Filters) {
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}
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void AFortMeshNetworkEventsLoader::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortMeshNetworkEventsLoader, ActiveMeshNetworkEvents);
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}
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AFortMeshNetworkEventsLoader::AFortMeshNetworkEventsLoader() {
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bMeshNetworkReady = false;
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}
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