Files
FNGameProj/Source/FortniteGame/Private/FortMeshNetworkEventsLoader.cpp
T
2024-06-07 01:17:09 +02:00

20 lines
679 B
C++

#include "FortMeshNetworkEventsLoader.h"
#include "Net/UnrealNetwork.h"
void AFortMeshNetworkEventsLoader::OnMeshNetworkReady(EMeshNetworkNodeType NodeType) {
}
void AFortMeshNetworkEventsLoader::MulticastMeshNetEventBurst_Implementation(FName EventName, const FString& EventParams, const FGameplayTagContainer& Filters) {
}
void AFortMeshNetworkEventsLoader::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortMeshNetworkEventsLoader, ActiveMeshNetworkEvents);
}
AFortMeshNetworkEventsLoader::AFortMeshNetworkEventsLoader() {
bMeshNetworkReady = false;
}