Files
FNGameProj/Source/FortniteGame/Private/FortMedicPackSet.cpp
T
2024-03-03 23:44:39 +01:00

26 lines
1000 B
C++

#include "FortMedicPackSet.h"
#include "Net/UnrealNetwork.h"
void UFortMedicPackSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMedicPackSet, MaxFuel);
DOREPLIFETIME(UFortMedicPackSet, Fuel);
DOREPLIFETIME(UFortMedicPackSet, ReserveMaxFuel);
DOREPLIFETIME(UFortMedicPackSet, ReserveFuel);
DOREPLIFETIME(UFortMedicPackSet, FuelBurnRate);
DOREPLIFETIME(UFortMedicPackSet, FuelRegenRate);
DOREPLIFETIME(UFortMedicPackSet, FuelRegenDelay);
DOREPLIFETIME(UFortMedicPackSet, SelfReviveActive);
DOREPLIFETIME(UFortMedicPackSet, SelfReviveTime);
DOREPLIFETIME(UFortMedicPackSet, SelfReviveCost);
DOREPLIFETIME(UFortMedicPackSet, DamageBreaksSelfRevive);
DOREPLIFETIME(UFortMedicPackSet, Heal);
DOREPLIFETIME(UFortMedicPackSet, HealRadius);
DOREPLIFETIME(UFortMedicPackSet, HealPeriod);
}
UFortMedicPackSet::UFortMedicPackSet() {
}