Files
FNGameProj/Source/FortniteGame/Private/FortMeatballVehicleConfigs.cpp
T
2024-06-07 01:17:09 +02:00

48 lines
1.5 KiB
C++

#include "FortMeatballVehicleConfigs.h"
UFortMeatballVehicleConfigs::UFortMeatballVehicleConfigs() {
WaterSteerRollFactor = 1;
InnerTurnPontoonOffsetMultiplier = 1;
OuterTurnPontoonOffsetMultiplier = 1;
MinForwardSpeedToBankOnTurn = 1;
BoostMinPushForce = 1;
BoostTopSpeedForceMultiplier = 1;
BoostTopSpeedMultiplier = 1;
MaxPontoonOffsetPerSecond = 1;
LandTopSpeedMultiplier = 1;
LandPushForceMultiplier = 1;
MinPushPontoonsForWaterDriving = 0;
MaxWaterPitchAngle = 1;
MinForwardSpeedToPitch = 1;
MinForwardSpeedForMaxPitch = 1;
MaxForwardSpeedForMaxPitch = 1;
MaxFowrardSpeedPitchFactor = 1;
BoostMaxForwardSpeedPitchFactor = 1;
FrontLateralFrictionFactor = 1;
RearLateralFrictionFactor = 1;
LandFrontLateralFrictionFactor = 1;
LandRearLateralFrictionFactor = 1;
SeatOffsetScaleX = 1;
SeatOffsetScaleY = 1;
SeatYawAngleMax = 1;
SeatPitchAngleMax = 1;
BoostSteeringMultiplier = 1;
BoostSteeringMultiplierRampTime = 1;
LandSteeringMultiplier = 1;
LandMinSpeedSteeringAngle = 1;
LandMaxSpeedSteeringAngle = 1;
DragCoefficientNoAccel = 1;
DragCoefficient2NoAccel = 1;
MinSteerAlphaForWaterFriction = 1;
TurnInPlaceYawStiff = 1;
TurnInPlaceYawDamp = 1;
MaxSteerRollAngle = 1;
MaxTurnInPlaceYawAngle = 1;
UprightSpringSteerStrength = 1;
TurnInPlaceYawStrength = 1;
MaxSpeedForTurnInPlaceKmH = 1;
BlendOutExtraSpeedTurnInPlaceKmH = 1;
MaxPitchForCameraInPlaceSteer = 1;
}