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https://github.com/FortniteModdingHub/FNGameProj.git
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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "FortMeatballVehicleConfigs.h"
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UFortMeatballVehicleConfigs::UFortMeatballVehicleConfigs() {
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WaterSteerRollFactor = 1;
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InnerTurnPontoonOffsetMultiplier = 1;
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OuterTurnPontoonOffsetMultiplier = 1;
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MinForwardSpeedToBankOnTurn = 1;
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BoostMinPushForce = 1;
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BoostTopSpeedForceMultiplier = 1;
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BoostTopSpeedMultiplier = 1;
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MaxPontoonOffsetPerSecond = 1;
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LandTopSpeedMultiplier = 1;
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LandPushForceMultiplier = 1;
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MinPushPontoonsForWaterDriving = 0;
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MaxWaterPitchAngle = 1;
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MinForwardSpeedToPitch = 1;
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MinForwardSpeedForMaxPitch = 1;
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MaxForwardSpeedForMaxPitch = 1;
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MaxFowrardSpeedPitchFactor = 1;
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BoostMaxForwardSpeedPitchFactor = 1;
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FrontLateralFrictionFactor = 1;
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RearLateralFrictionFactor = 1;
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LandFrontLateralFrictionFactor = 1;
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LandRearLateralFrictionFactor = 1;
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SeatOffsetScaleX = 1;
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SeatOffsetScaleY = 1;
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SeatYawAngleMax = 1;
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SeatPitchAngleMax = 1;
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BoostSteeringMultiplier = 1;
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BoostSteeringMultiplierRampTime = 1;
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LandSteeringMultiplier = 1;
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LandMinSpeedSteeringAngle = 1;
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LandMaxSpeedSteeringAngle = 1;
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DragCoefficientNoAccel = 1;
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DragCoefficient2NoAccel = 1;
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MinSteerAlphaForWaterFriction = 1;
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TurnInPlaceYawStiff = 1;
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TurnInPlaceYawDamp = 1;
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MaxSteerRollAngle = 1;
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MaxTurnInPlaceYawAngle = 1;
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UprightSpringSteerStrength = 1;
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TurnInPlaceYawStrength = 1;
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MaxSpeedForTurnInPlaceKmH = 1;
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BlendOutExtraSpeedTurnInPlaceKmH = 1;
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MaxPitchForCameraInPlaceSteer = 1;
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}
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