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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
44 lines
2.2 KiB
C++
44 lines
2.2 KiB
C++
#include "FortMcpProfileWorld.h"
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/*
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void UFortMcpProfileWorld::UnlockProfiles_Implementation(const FString& Code, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::StorageTransfer_Implementation(const TArray<FItemTransferOperation>& TransferOperations, FClientUrlContext& Context) {
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}
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void UFortMcpProfileWorld::ModifyQuickbar_Implementation(const TArray<FString>& PrimaryQuickbarChoices, const FString& SecondaryQuickbarChoice, FClientUrlContext& Context) {
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}
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void UFortMcpProfileWorld::LockProfiles_Implementation(const FString& Code, int32 Timeout, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::InitializeTheater_Implementation(const FString& TheaterGuid, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::DisassembleWorldItems_Implementation(const TArray<FItemIdAndQuantityPair>& TargetItemIdAndQuantityPairs, FClientUrlContext& Context) {
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}
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void UFortMcpProfileWorld::DestroyWorldItems_Implementation(const TArray<FString>& ItemIds, FClientUrlContext& Context) {
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}
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void UFortMcpProfileWorld::DepositPostResources_Implementation(const TArray<FString>& itemsToDepositIds, const TArray<int32>& itemCountsToDeposit, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::CraftWorldItem_Implementation(const FString& TargetSchematicItemId, int32 NumTimesToCraft, const FString& TargetSchematicTier, FClientUrlContext& Context) {
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}
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void UFortMcpProfileWorld::BatchUpdatePlayers_Outpost_Implementation(const TArray<FFortBatchUpdatePlayer_Update>& Updates, const FString& OutpostId, const FFortOutpostCoreInfo& OutpostInfo, const FFortCloudSaveInfo& CloudSaveInfo, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::BatchUpdatePlayers_DeployableBase_Implementation(const TArray<FFortBatchUpdatePlayer_Update>& Updates, const TArray<FFortBatchUpdatePlayer_DeployableBaseUpdate>& DeployableBaseUpdates, FDedicatedServerUrlContext& Context) {
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}
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void UFortMcpProfileWorld::BatchUpdatePlayers_Implementation(const TArray<FFortBatchUpdatePlayer_Update>& Updates, FDedicatedServerUrlContext& Context) {
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}*/
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UFortMcpProfileWorld::UFortMcpProfileWorld() {
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FortInventory = NULL;
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bIsInventoryInitialized = false;
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}
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