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https://github.com/FortniteModdingHub/FNGameProj.git
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53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#include "FortMangDataTrackerComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortMangDataTrackerComponent::UpdateTurretAlertState(ABuildingGameplayActor* TurretToUpdate, EAlertLevel NewAlertLevel) {
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}
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void UFortMangDataTrackerComponent::UpdateCameraAlertState(ABuildingGameplayActor* CameraToUpdate, EAlertLevel NewAlertLevel) {
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}
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void UFortMangDataTrackerComponent::UnRegisterLocalPlayerController() {
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}
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void UFortMangDataTrackerComponent::RegisterTurretInfos(const TArray<FFortMangSentryInfo>& Turrets) {
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}
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void UFortMangDataTrackerComponent::RegisterMangControllers(TArray<AFortAthenaAIBotController*> MangControllers) {
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}
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void UFortMangDataTrackerComponent::RegisterLocalPlayerController(AFortPlayerController* LocalPlayerController) {
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}
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void UFortMangDataTrackerComponent::RegisterCameraInfos(const TArray<FFortMangSentryInfo>& Cameras) {
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}
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void UFortMangDataTrackerComponent::OnRep_BotInfos() {
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}
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void UFortMangDataTrackerComponent::OnBotPawnDBNOStatusChanged(AFortPawn* FortPawn, bool bIsDBNO) {
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}
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void UFortMangDataTrackerComponent::OnBotDied(AFortAthenaAIBotController* BotController, AFortPawn* FortPawn) {
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}
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void UFortMangDataTrackerComponent::OnBotDBNOStatusChanged(AFortAthenaAIBotController* BotController, bool bIsDBNO) {
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}
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void UFortMangDataTrackerComponent::OnBotControllerAlertLevelChanged(AFortAthenaAIBotController* BotController, EAlertLevel OldAlertLevel, EAlertLevel NewAlertLevel) {
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}
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bool UFortMangDataTrackerComponent::IsTrackingPerPlayer() const {
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return false;
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}
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void UFortMangDataTrackerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMangDataTrackerComponent, BotInfos);
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}
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UFortMangDataTrackerComponent::UFortMangDataTrackerComponent() {
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}
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