Files
FNGameProj/Source/FortniteGame/Private/FortLobbyBeaconClientRM.cpp
T
2024-03-03 23:44:39 +01:00

27 lines
759 B
C++

#include "FortLobbyBeaconClientRM.h"
void AFortLobbyBeaconClientRM::UpdateNewlyJoinedPlayer() {
}
void AFortLobbyBeaconClientRM::SetLocalReadyStatus(bool bIsReady) {
}
void AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Implementation(bool bIsReady) {
}
bool AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Validate(bool bIsReady) {
return true;
}
void AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Implementation() {
}
bool AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Validate() {
return true;
}
void AFortLobbyBeaconClientRM::ClientBroadcastLobbyPlayerPadTop_Implementation(const FUniqueNetIdRepl& ReadiedPlayer, bool bIsReadiedUp) const {
}
AFortLobbyBeaconClientRM::AFortLobbyBeaconClientRM() {
}