mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "FortLiveEventLayerAnimInstance.h"
|
|
|
|
|
|
UFortLiveEventLayerAnimInstance::UFortLiveEventLayerAnimInstance() {
|
|
LiveEventLayerAnimBP = NULL;
|
|
StopDirection = EFortCardinalDirection::North;
|
|
WorldFlipAimOffsetAlpha = 1;
|
|
Speed = 1;
|
|
AccelerationMagnitude = 1;
|
|
VelocityYaw = 1;
|
|
VelocityYawLocal = 1;
|
|
VelocityYawLocalStop = 1;
|
|
VelocityYawLocalSmooth = 1;
|
|
AccelerationYaw = 1;
|
|
AccelerationYawLocal = 1;
|
|
ControlRotationPitchLocal = 1;
|
|
VelocityPitchDelta = 1;
|
|
VelocityYawDelta = 1;
|
|
ControlRotationPitchLocalDelta = 1;
|
|
WorldTiltRoll = 1;
|
|
WorldTiltPitch = 1;
|
|
WorldFlipPitch = 1;
|
|
WorldFlipRoll = 1;
|
|
WorldFlipAlpha = 1;
|
|
WorldTiltCameraRoll = 1;
|
|
WorldFlipCameraRoll = 1;
|
|
Breaststroke_Direction = 1;
|
|
Pitch_AO_Input = 1;
|
|
Breaststroke_AO_Yaw = 1;
|
|
Breaststroke_AO_Pitch = 1;
|
|
bIsWorldTilting = false;
|
|
bIsWorldFlipping = false;
|
|
bUseIdleNoiseTucked = false;
|
|
bHasWorldFullyFlipped = false;
|
|
bEnterWorldFlipGliding = false;
|
|
bWorldFlipBeginDive = false;
|
|
bWorldFlipReturnToGlide = false;
|
|
bIsFloating = false;
|
|
bIsOnGround = false;
|
|
bUWIdleFullyBlended = true;
|
|
bIsChangingDirection = false;
|
|
bIsStopping = false;
|
|
bWantsToUpdateStop = true;
|
|
bWantsToUpdateStopDirection = true;
|
|
bHoldBSDirection = false;
|
|
bTransition_UWIdle_To_UWSwimStart = false;
|
|
bTransition_UWSprintStop_To_UWSwimStart = false;
|
|
bTransition_UWSwimStart_To_SprintStop = false;
|
|
bTransition_UWSwimStart_To_Idle = false;
|
|
bTransition_UWSprintLoop_To_SprintStop = false;
|
|
}
|
|
|