Files
FNGameProj/Source/FortniteGame/Private/FortLiveEventLayerAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

53 lines
1.6 KiB
C++

#include "FortLiveEventLayerAnimInstance.h"
UFortLiveEventLayerAnimInstance::UFortLiveEventLayerAnimInstance() {
LiveEventLayerAnimBP = NULL;
StopDirection = EFortCardinalDirection::North;
WorldFlipAimOffsetAlpha = 1;
Speed = 1;
AccelerationMagnitude = 1;
VelocityYaw = 1;
VelocityYawLocal = 1;
VelocityYawLocalStop = 1;
VelocityYawLocalSmooth = 1;
AccelerationYaw = 1;
AccelerationYawLocal = 1;
ControlRotationPitchLocal = 1;
VelocityPitchDelta = 1;
VelocityYawDelta = 1;
ControlRotationPitchLocalDelta = 1;
WorldTiltRoll = 1;
WorldTiltPitch = 1;
WorldFlipPitch = 1;
WorldFlipRoll = 1;
WorldFlipAlpha = 1;
WorldTiltCameraRoll = 1;
WorldFlipCameraRoll = 1;
Breaststroke_Direction = 1;
Pitch_AO_Input = 1;
Breaststroke_AO_Yaw = 1;
Breaststroke_AO_Pitch = 1;
bIsWorldTilting = false;
bIsWorldFlipping = false;
bUseIdleNoiseTucked = false;
bHasWorldFullyFlipped = false;
bEnterWorldFlipGliding = false;
bWorldFlipBeginDive = false;
bWorldFlipReturnToGlide = false;
bIsFloating = false;
bIsOnGround = false;
bUWIdleFullyBlended = true;
bIsChangingDirection = false;
bIsStopping = false;
bWantsToUpdateStop = true;
bWantsToUpdateStopDirection = true;
bHoldBSDirection = false;
bTransition_UWIdle_To_UWSwimStart = false;
bTransition_UWSprintStop_To_UWSwimStart = false;
bTransition_UWSwimStart_To_SprintStop = false;
bTransition_UWSwimStart_To_Idle = false;
bTransition_UWSprintLoop_To_SprintStop = false;
}