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14 lines
311 B
C++
14 lines
311 B
C++
#include "FortLayeredAudioComponent.h"
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void UFortLayeredAudioComponent::StopAllAudio() {
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}
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void UFortLayeredAudioComponent::SetFloatParameterExt(FName Name, float Value) {
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}
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UFortLayeredAudioComponent::UFortLayeredAudioComponent() {
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bFadeWhenOwnerDestroyed = true;
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FadeTimeWhenOwnerDestroyed = 1;
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}
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