Files
FNGameProj/Source/FortniteGame/Private/FortLayeredAudioComponent.cpp
T
2024-06-07 01:17:09 +02:00

14 lines
311 B
C++

#include "FortLayeredAudioComponent.h"
void UFortLayeredAudioComponent::StopAllAudio() {
}
void UFortLayeredAudioComponent::SetFloatParameterExt(FName Name, float Value) {
}
UFortLayeredAudioComponent::UFortLayeredAudioComponent() {
bFadeWhenOwnerDestroyed = true;
FadeTimeWhenOwnerDestroyed = 1;
}