Files
FNGameProj/Source/FortniteGame/Private/FortLauncherAthena.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
698 B
C++

#include "FortLauncherAthena.h"
#include "Net/UnrealNetwork.h"
void AFortLauncherAthena::ReTriggerForPawn(AFortPlayerPawnAthena* AthenaPawn) {
}
void AFortLauncherAthena::OnTriggerEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
}
void AFortLauncherAthena::OnRepLaunchServerInfo() {
}
void AFortLauncherAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortLauncherAthena, ServerLaunchInfo);
}
AFortLauncherAthena::AFortLauncherAthena() {
OnLaunchSound3P = NULL;
OnLaunchSound1P = NULL;
}