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19 lines
495 B
C++
19 lines
495 B
C++
#include "FortLOSComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortLOSComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortLOSComponent, bHasBeenFound);
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}
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UFortLOSComponent::UFortLOSComponent() {
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LOSMaxDistance = 1;
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FOVInDegrees = 1;
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TimeBetweenChecks = 1;
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bStopAfterHasBeenFound = true;
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bDistanceCheckOnly = false;
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bHasBeenFound = false;
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}
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