Files
FNGameProj/Source/FortniteGame/Private/FortLOSComponent.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
495 B
C++

#include "FortLOSComponent.h"
#include "Net/UnrealNetwork.h"
void UFortLOSComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortLOSComponent, bHasBeenFound);
}
UFortLOSComponent::UFortLOSComponent() {
LOSMaxDistance = 1;
FOVInDegrees = 1;
TimeBetweenChecks = 1;
bStopAfterHasBeenFound = true;
bDistanceCheckOnly = false;
bHasBeenFound = false;
}