Files
FNGameProj/Source/FortniteGame/Private/FortItemLayerAnimInstance_Lobster.cpp
T
2024-06-07 01:17:09 +02:00

31 lines
865 B
C++

#include "FortItemLayerAnimInstance_Lobster.h"
void UFortItemLayerAnimInstance_Lobster::AnimNotify_GuardLoopEntered() {
}
void UFortItemLayerAnimInstance_Lobster::AnimNotify_DeflectHold2Entered() {
}
void UFortItemLayerAnimInstance_Lobster::AnimNotify_DeflectHold1Entered() {
}
UFortItemLayerAnimInstance_Lobster::UFortItemLayerAnimInstance_Lobster() {
DeflectEntry1Anim = NULL;
DeflectHold1Anim = NULL;
DeflectExit1Anim = NULL;
DeflectTransition1_2Anim = NULL;
DeflectHold2Anim = NULL;
DeflectExit2Anim = NULL;
DeflectTransition2_1Anim = NULL;
ActiveDeflectionIndex = 0;
NextDeflectionIndex = 0;
bIsMeleeGuarding = false;
bIsMeleeDeflecting = false;
bIsMeleeDodging = false;
bIsMeleeDodgingNorth = false;
bIsMeleeDodgingSouth = false;
bIsMeleeDodgingWest = false;
bIsMeleeDodgingEast = false;
}