Files
FNGameProj/Source/FortniteGame/Private/FortInteriorAudioSettings.cpp
T
2024-06-07 01:17:09 +02:00

23 lines
666 B
C++

#include "FortInteriorAudioSettings.h"
UFortInteriorAudioSettings::UFortInteriorAudioSettings() {
HorizontalScanDistance = 0;
VerticalScanDistance = 0;
TraceCollisionChannel = ECC_WorldStatic;
TotalBuildingCountRequiredForInterior = 0;
TotalNonPartialBuildingCountRequiredForInterior = 0;
InteriorSoundMix = NULL;
PartialInteriorSoundMix = NULL;
AmbientEntryPriority = 0;
AmbientBanks[0] = NULL;
AmbientBanks[1] = NULL;
AmbientBanks[2] = NULL;
AmbientBanks[3] = NULL;
AmbientBanks[4] = NULL;
SourceBusAsset = NULL;
SourceBusFadeInTime = 1;
SourceBusFadeOutTime = 1;
SourceBusCrossfadeTime = 1;
}