Files
FNGameProj/Source/FortniteGame/Private/FortIndicator.cpp
T
2024-06-07 01:17:09 +02:00

11 lines
230 B
C++

#include "FortIndicator.h"
void UFortIndicator::OnParentActorEndPlay(AActor* Actor, TEnumAsByte<EEndPlayReason::Type> EndPlayReason) {
}
UFortIndicator::UFortIndicator() {
MaxDistance = 1;
bMoveWithPawnState = false;
}