Files
FNGameProj/Source/FortniteGame/Private/FortHuskAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

44 lines
1.4 KiB
C++

#include "FortHuskAnimInstance.h"
void UFortHuskAnimInstance::SetHuskAnimType(EFortHuskAnimType NewHuskAnimType) {
}
EFortHuskAnimType UFortHuskAnimInstance::GetHuskAnimType() const {
return EFortHuskAnimType::Basic;
}
UFortHuskAnimInstance::UFortHuskAnimInstance() {
HuskAnimType = EFortHuskAnimType::Basic;
FallAsleepAnimDuration = 1;
AltFallAsleepAnimDuration = 1;
WakeUpAnimDuration = 1;
FallAsleepToSleepingCrossfade = 1;
WakeUpToIdleCrossfade = 1;
DefaultToDwarfScaleRatio = 1;
LookAtAlpha = 1;
LookAtInterpSpeed = 1;
AdjustedLowerBodyWeight = 1;
AdjustedLowerBodyInterpSpeed = 1;
RunPlayRate = 1;
ZapperOverrideWeight = 1;
RunStartPosition = 1;
AuthoredJogSpeed = 1;
MovementStyleIsWalking = 0;
bForceFullBodyMontage = false;
bIsDwarf = false;
bIsZapper = false;
StateTransition_IdleToMove = false;
StateTransition_IdleToFallAsleep = false;
StateTransition_IdleToStunned = false;
StateTransition_IdleToKnockedbackDown = false;
StateTransition_IdleToKnockedbackUp = false;
StateTransition_MoveToIdle = false;
StateTransition_FallAsleepToSleeping = false;
StateTransition_SleepingToWakeUp = false;
StateTransition_WakeUpToIdle = false;
StateTransition_StunnedToIdle = false;
StateTransition_KnockedbackDownToIdle = false;
StateTransition_KnockedbackUpToKnockedbackDown = false;
}