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https://github.com/FortniteModdingHub/FNGameProj.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "FortHuskAnimInstance.h"
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void UFortHuskAnimInstance::SetHuskAnimType(EFortHuskAnimType NewHuskAnimType) {
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}
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EFortHuskAnimType UFortHuskAnimInstance::GetHuskAnimType() const {
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return EFortHuskAnimType::Basic;
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}
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UFortHuskAnimInstance::UFortHuskAnimInstance() {
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HuskAnimType = EFortHuskAnimType::Basic;
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FallAsleepAnimDuration = 1;
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AltFallAsleepAnimDuration = 1;
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WakeUpAnimDuration = 1;
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FallAsleepToSleepingCrossfade = 1;
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WakeUpToIdleCrossfade = 1;
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DefaultToDwarfScaleRatio = 1;
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LookAtAlpha = 1;
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LookAtInterpSpeed = 1;
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AdjustedLowerBodyWeight = 1;
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AdjustedLowerBodyInterpSpeed = 1;
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RunPlayRate = 1;
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ZapperOverrideWeight = 1;
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RunStartPosition = 1;
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AuthoredJogSpeed = 1;
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MovementStyleIsWalking = 0;
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bForceFullBodyMontage = false;
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bIsDwarf = false;
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bIsZapper = false;
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StateTransition_IdleToMove = false;
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StateTransition_IdleToFallAsleep = false;
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StateTransition_IdleToStunned = false;
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StateTransition_IdleToKnockedbackDown = false;
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StateTransition_IdleToKnockedbackUp = false;
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StateTransition_MoveToIdle = false;
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StateTransition_FallAsleepToSleeping = false;
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StateTransition_SleepingToWakeUp = false;
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StateTransition_WakeUpToIdle = false;
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StateTransition_StunnedToIdle = false;
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StateTransition_KnockedbackDownToIdle = false;
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StateTransition_KnockedbackUpToKnockedbackDown = false;
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}
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