Files
FNGameProj/Source/FortniteGame/Private/FortHotfixUndergroundVolume.cpp
T
2024-06-07 01:17:09 +02:00

28 lines
1.0 KiB
C++

#include "FortHotfixUndergroundVolume.h"
#include "Components/BoxComponent.h"
#include "Net/UnrealNetwork.h"
void AFortHotfixUndergroundVolume::OnRep_ReplicatedExtent() {
}
void AFortHotfixUndergroundVolume::OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
}
void AFortHotfixUndergroundVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
}
void AFortHotfixUndergroundVolume::CopyToClipboard() {
}
void AFortHotfixUndergroundVolume::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortHotfixUndergroundVolume, ReplicatedExtent);
}
AFortHotfixUndergroundVolume::AFortHotfixUndergroundVolume() {
TriggerBoxComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("BlockBox0"));
bNeededOnClient = false;
}