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https://github.com/FortniteModdingHub/FNGameProj.git
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28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#include "FortHotfixUndergroundVolume.h"
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#include "Components/BoxComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortHotfixUndergroundVolume::OnRep_ReplicatedExtent() {
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}
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void AFortHotfixUndergroundVolume::OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void AFortHotfixUndergroundVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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void AFortHotfixUndergroundVolume::CopyToClipboard() {
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}
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void AFortHotfixUndergroundVolume::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortHotfixUndergroundVolume, ReplicatedExtent);
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}
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AFortHotfixUndergroundVolume::AFortHotfixUndergroundVolume() {
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TriggerBoxComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("BlockBox0"));
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bNeededOnClient = false;
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}
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