Files
FNGameProj/Source/FortniteGame/Private/FortHealthBarComponent.cpp
T
2024-06-07 01:17:09 +02:00

41 lines
1.1 KiB
C++

#include "FortHealthBarComponent.h"
#include "Net/UnrealNetwork.h"
void UFortHealthBarComponent::SetHealthBarWidgetVisibility(bool bIsVisible) {
}
void UFortHealthBarComponent::SetHealthBarVisibility(bool bNewVisibleState) {
}
void UFortHealthBarComponent::SetHealthBarDisplayText(FText NewDisplayText) {
}
void UFortHealthBarComponent::OnRep_IsVisible() {
}
void UFortHealthBarComponent::OnRep_DisplayText() {
}
FText UFortHealthBarComponent::GetHealthBarDisplayText() const {
return FText::GetEmpty();
}
void UFortHealthBarComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortHealthBarComponent, DisplayText);
DOREPLIFETIME(UFortHealthBarComponent, bIsHealthBarVisible);
}
UFortHealthBarComponent::UFortHealthBarComponent() {
BuildingActorOwner = NULL;
DisplayText = FText::FromString(TEXT("Health"));
bIsHealthBarVisible = true;
MaxDistance = 1;
ScaleOverDistanceCurve = NULL;
bClampToScreen = false;
bShowClampToScreenArrow = false;
HealthBarColorCurve = NULL;
}