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11 lines
317 B
C++
11 lines
317 B
C++
#include "FortGameplayMessageDispatcherComponent.h"
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void UFortGameplayMessageDispatcherComponent::OnVolumeStateChanged(EVolumeState NewState, AFortVolume* ChangedVolume) {
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}
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UFortGameplayMessageDispatcherComponent::UFortGameplayMessageDispatcherComponent() {
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NumBoundReceivers = 0;
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NumBoundTriggers = 0;
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}
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