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25 lines
891 B
C++
25 lines
891 B
C++
#include "FortGameplayDataTrackerComponentManager.h"
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void UFortGameplayDataTrackerComponentManager::UnRegisterTrackedStateActor(AActor* Actor) {
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}
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void UFortGameplayDataTrackerComponentManager::SetTrackedActorState(AActor* Actor, const FGameplayTag& CurrentState) {
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}
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void UFortGameplayDataTrackerComponentManager::RegisterTrackedStateActor(AActor* Actor, const FGameplayTag& InitialState) {
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}
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void UFortGameplayDataTrackerComponentManager::OnTrackedActorDestroyed(AActor* DestroyedActor) {
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}
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void UFortGameplayDataTrackerComponentManager::GetRegisteredDataTrackerComponents(TArray<UFortGameplayDataTrackerComponent*>& OutDataTrackerComponents) {
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}
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UFortGameplayDataTrackerComponentManager* UFortGameplayDataTrackerComponentManager::GetCurrent(UObject* WorldContextObject) {
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return NULL;
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}
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UFortGameplayDataTrackerComponentManager::UFortGameplayDataTrackerComponentManager() {
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}
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