Files
FNGameProj/Source/FortniteGame/Private/FortGameplayDataTrackerComponentManager.cpp
T
2024-03-03 23:44:39 +01:00

25 lines
891 B
C++

#include "FortGameplayDataTrackerComponentManager.h"
void UFortGameplayDataTrackerComponentManager::UnRegisterTrackedStateActor(AActor* Actor) {
}
void UFortGameplayDataTrackerComponentManager::SetTrackedActorState(AActor* Actor, const FGameplayTag& CurrentState) {
}
void UFortGameplayDataTrackerComponentManager::RegisterTrackedStateActor(AActor* Actor, const FGameplayTag& InitialState) {
}
void UFortGameplayDataTrackerComponentManager::OnTrackedActorDestroyed(AActor* DestroyedActor) {
}
void UFortGameplayDataTrackerComponentManager::GetRegisteredDataTrackerComponents(TArray<UFortGameplayDataTrackerComponent*>& OutDataTrackerComponents) {
}
UFortGameplayDataTrackerComponentManager* UFortGameplayDataTrackerComponentManager::GetCurrent(UObject* WorldContextObject) {
return NULL;
}
UFortGameplayDataTrackerComponentManager::UFortGameplayDataTrackerComponentManager() {
}