mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#include "FortGameplayDataTrackerComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortGameplayDataTrackerComponent::TriggerEvent(const FGameplayTag& EventTag, float Value) {
|
|
}
|
|
|
|
bool UFortGameplayDataTrackerComponent::RegisterForEventValueRange(const FGameplayTag& Event, FFortGameplayDataTrackedRange Range, FFortTrackedGameplayDataRangeChanged Delegate) {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGameplayDataTrackerComponent::RegisterForAccumulationRangeEvents(const FGameplayTag& AccumulationTag, const FGameplayTag& RangeTag, FFortTrackedGameplayDataRangeChanged Delegate) {
|
|
return false;
|
|
}
|
|
|
|
void UFortGameplayDataTrackerComponent::OnRep_EventValues() {
|
|
}
|
|
|
|
void UFortGameplayDataTrackerComponent::HandlePlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
|
|
}
|
|
|
|
float UFortGameplayDataTrackerComponent::GetEventValue(const FGameplayTag& EventTag) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
float UFortGameplayDataTrackerComponent::GetAccumulationValue(const FGameplayTag& AccumulationTag) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
bool UFortGameplayDataTrackerComponent::AddDataAccumulation(FFortGameplayDataTrackerAccumulation Accumulation) {
|
|
return false;
|
|
}
|
|
|
|
void UFortGameplayDataTrackerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortGameplayDataTrackerComponent, ReplicatedEventValues);
|
|
}
|
|
|
|
UFortGameplayDataTrackerComponent::UFortGameplayDataTrackerComponent() {
|
|
bShouldReplicateEvents = true;
|
|
bUseFirstPlayerControllerViewTargetAsAvatarActor = false;
|
|
CachedGameState = NULL;
|
|
VislogFrequencySeconds = 1;
|
|
LastVislogTime = 1;
|
|
}
|
|
|