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https://github.com/FortniteModdingHub/FNGameProj.git
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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "FortGameplayCueNotify_Looping.h"
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#include "Components/AudioComponent.h"
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#include "Particles/ParticleSystemComponent.h"
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USceneComponent* AFortGameplayCueNotify_Looping::GetTargetComponent(AActor* TargetActor, const FGameplayCueParameters& Parameters) const {
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return NULL;
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}
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bool AFortGameplayCueNotify_Looping::GetSpawnTransform(AActor* TargetActor, FName AttachPointName, const FGameplayCueParameters& Parameters, FTransform& OutTransform) const {
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return false;
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}
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AFortGameplayCueNotify_Looping::AFortGameplayCueNotify_Looping() {
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StartSound = NULL;
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StopSound = NULL;
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StartParticleSystem = NULL;
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StopParticleSystem = NULL;
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bStayAttached = true;
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bSnapToAttachPointAndPreserveWorldRotation = false;
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bUseHitResult = false;
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bUseWeapon = false;
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bIgnoreRotation = false;
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PoolingMethod = EPSCPoolMethod::None;
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bIsValid = true;
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AudioComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("AudioComponent"));
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ParticleSystemComponent = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("ParticleSystemComponent"));
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}
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