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13 lines
284 B
C++
13 lines
284 B
C++
#include "FortGameplayAttributeData.h"
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FFortGameplayAttributeData::FFortGameplayAttributeData() {
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Minimum = 1;
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Maximum = 1;
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bIsCurrentClamped = false;
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bIsBaseClamped = false;
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bShouldClampBase = false;
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UnclampedBaseValue = 1;
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UnclampedCurrentValue = 1;
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}
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