mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "FortGameStateOutpost.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortGameStateOutpost::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) {
|
|
}
|
|
|
|
void AFortGameStateOutpost::OnRep_PlayerWeaponSkillLevel() {
|
|
}
|
|
|
|
bool AFortGameStateOutpost::DoesOutpostStatusAllowMissionStart() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortGameStateOutpost, bOutpostDefenseActive);
|
|
DOREPLIFETIME(AFortGameStateOutpost, bWargameActive);
|
|
DOREPLIFETIME(AFortGameStateOutpost, StormShieldDefenseType);
|
|
DOREPLIFETIME(AFortGameStateOutpost, bOutpostStatusAllowsMissionStart);
|
|
DOREPLIFETIME(AFortGameStateOutpost, PlayerWeaponSkillLevel);
|
|
}
|
|
|
|
AFortGameStateOutpost::AFortGameStateOutpost() {
|
|
bOutpostDefenseActive = false;
|
|
bWargameActive = false;
|
|
StormShieldDefenseType = EStormShieldDefense::NotSSD;
|
|
bOutpostStatusAllowsMissionStart = false;
|
|
IronCityLowestPlayerAccountLevel = 0;
|
|
IronCityMinPowerLevel = 1;
|
|
IronCityMaxPowerLevel = 1;
|
|
PlayerWeaponSkillLevel = 1;
|
|
}
|
|
|