Files
FNGameProj/Source/FortniteGame/Private/FortGameStateOutpost.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1.2 KiB
C++

#include "FortGameStateOutpost.h"
#include "Net/UnrealNetwork.h"
void AFortGameStateOutpost::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) {
}
void AFortGameStateOutpost::OnRep_PlayerWeaponSkillLevel() {
}
bool AFortGameStateOutpost::DoesOutpostStatusAllowMissionStart() const {
return false;
}
void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStateOutpost, bOutpostDefenseActive);
DOREPLIFETIME(AFortGameStateOutpost, bWargameActive);
DOREPLIFETIME(AFortGameStateOutpost, StormShieldDefenseType);
DOREPLIFETIME(AFortGameStateOutpost, bOutpostStatusAllowsMissionStart);
DOREPLIFETIME(AFortGameStateOutpost, PlayerWeaponSkillLevel);
}
AFortGameStateOutpost::AFortGameStateOutpost() {
bOutpostDefenseActive = false;
bWargameActive = false;
StormShieldDefenseType = EStormShieldDefense::NotSSD;
bOutpostStatusAllowsMissionStart = false;
IronCityLowestPlayerAccountLevel = 0;
IronCityMinPowerLevel = 1;
IronCityMaxPowerLevel = 1;
PlayerWeaponSkillLevel = 1;
}