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https://github.com/FortniteModdingHub/FNGameProj.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "FortGameStateComponent_EventLevel.h"
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void UFortGameStateComponent_EventLevel::TryToClaimRewardGraphNode(FGameplayTag NodeTag) const {
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}
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void UFortGameStateComponent_EventLevel::StartRestedXpTimer() {
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}
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void UFortGameStateComponent_EventLevel::SetActiveCamera(FGameplayTag NewActiveCamera, bool bUseTransition) {
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}
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bool UFortGameStateComponent_EventLevel::RegisterNavigationActor(AFortEventLevelNavigationActor* InActor) {
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return false;
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}
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void UFortGameStateComponent_EventLevel::RegisterHiddenActor(AActor* InActor, FGameplayTag EventGraphNode) {
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}
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bool UFortGameStateComponent_EventLevel::RegisterCamera(AFortEventLevelCamera* InCamera) {
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return false;
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}
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void UFortGameStateComponent_EventLevel::NotifyRestedXpGenAmount(int32 RestedXp) {
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}
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void UFortGameStateComponent_EventLevel::LinkNavActorToCamera(AFortEventLevelNavigationActor* InActor, FGameplayTag CameraTag) {
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}
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void UFortGameStateComponent_EventLevel::HandleOnCameraCut(UCameraComponent* CameraComponent) {
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}
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void UFortGameStateComponent_EventLevel::HandleOnCameraBlendComplete() {
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}
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void UFortGameStateComponent_EventLevel::GoToCamera(FGameplayTag CameraToViewFrom) {
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}
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AFortEventLevelNavigationActor* UFortGameStateComponent_EventLevel::GetLastNavObject() const {
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return NULL;
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}
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void UFortGameStateComponent_EventLevel::EndRestXpTimer() {
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}
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void UFortGameStateComponent_EventLevel::CanGainRestedXp(bool& bResult) const {
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}
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UFortGameStateComponent_EventLevel::UFortGameStateComponent_EventLevel() {
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RewardGraph = NULL;
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EventLevelCinematicOverrideClass = NULL;
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}
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