Files
FNGameProj/Source/FortniteGame/Private/FortGameStateComponent_EventLevel.cpp
T
2024-06-07 01:17:09 +02:00

56 lines
1.5 KiB
C++

#include "FortGameStateComponent_EventLevel.h"
void UFortGameStateComponent_EventLevel::TryToClaimRewardGraphNode(FGameplayTag NodeTag) const {
}
void UFortGameStateComponent_EventLevel::StartRestedXpTimer() {
}
void UFortGameStateComponent_EventLevel::SetActiveCamera(FGameplayTag NewActiveCamera, bool bUseTransition) {
}
bool UFortGameStateComponent_EventLevel::RegisterNavigationActor(AFortEventLevelNavigationActor* InActor) {
return false;
}
void UFortGameStateComponent_EventLevel::RegisterHiddenActor(AActor* InActor, FGameplayTag EventGraphNode) {
}
bool UFortGameStateComponent_EventLevel::RegisterCamera(AFortEventLevelCamera* InCamera) {
return false;
}
void UFortGameStateComponent_EventLevel::NotifyRestedXpGenAmount(int32 RestedXp) {
}
void UFortGameStateComponent_EventLevel::LinkNavActorToCamera(AFortEventLevelNavigationActor* InActor, FGameplayTag CameraTag) {
}
void UFortGameStateComponent_EventLevel::HandleOnCameraCut(UCameraComponent* CameraComponent) {
}
void UFortGameStateComponent_EventLevel::HandleOnCameraBlendComplete() {
}
void UFortGameStateComponent_EventLevel::GoToCamera(FGameplayTag CameraToViewFrom) {
}
AFortEventLevelNavigationActor* UFortGameStateComponent_EventLevel::GetLastNavObject() const {
return NULL;
}
void UFortGameStateComponent_EventLevel::EndRestXpTimer() {
}
void UFortGameStateComponent_EventLevel::CanGainRestedXp(bool& bResult) const {
}
UFortGameStateComponent_EventLevel::UFortGameStateComponent_EventLevel() {
RewardGraph = NULL;
EventLevelCinematicOverrideClass = NULL;
}