Files
FNGameProj/Source/FortniteGame/Private/FortGameStateComponent_ActiveEventManager.cpp
T
2024-03-03 23:44:39 +01:00

12 lines
463 B
C++

#include "FortGameStateComponent_ActiveEventManager.h"
void UFortGameStateComponent_ActiveEventManager::OnPlaylistDataReady(AFortGameStateAthena* GameState, const UFortPlaylist* Playlist, const FGameplayTagContainer& PlaylistContextTags) {
}
void UFortGameStateComponent_ActiveEventManager::HandleActiveSeasonDataChanged(const TArray<FString>& ActiveEventFlags) {
}
UFortGameStateComponent_ActiveEventManager::UFortGameStateComponent_ActiveEventManager() {
}