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12 lines
463 B
C++
12 lines
463 B
C++
#include "FortGameStateComponent_ActiveEventManager.h"
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void UFortGameStateComponent_ActiveEventManager::OnPlaylistDataReady(AFortGameStateAthena* GameState, const UFortPlaylist* Playlist, const FGameplayTagContainer& PlaylistContextTags) {
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}
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void UFortGameStateComponent_ActiveEventManager::HandleActiveSeasonDataChanged(const TArray<FString>& ActiveEventFlags) {
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}
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UFortGameStateComponent_ActiveEventManager::UFortGameStateComponent_ActiveEventManager() {
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}
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