Files
FNGameProj/Source/FortniteGame/Private/FortGameSession.cpp
T
2024-06-07 01:17:09 +02:00

28 lines
823 B
C++

#include "FortGameSession.h"
#include "FortPartyBeaconHost.h"
#include "FortSpectatorBeaconHost.h"
void AFortGameSession::DumpReservations() const {
}
AFortGameSession::AFortGameSession() {
ReservationBeaconHostClass = AFortPartyBeaconHost::StaticClass();
SpectatorBeaconHostClass = AFortSpectatorBeaconHost::StaticClass();
ReservationBeaconHost = NULL;
LobbyBeaconHost = NULL;
SpectatorBeaconHost = NULL;
ContentBeaconHost = NULL;
BulkUnregisterTimerDelay = 1;
MaxBroadcasters = 0;
DisconnectedReservationTimeout = 1;
bShouldServerForcePartnerId = false;
bEnableMeshNetwork = true;
MeshBeaconHost = NULL;
MeshBeaconHostObject = NULL;
MeshBeaconClient = NULL;
RetryMeshConnectDelay = 1;
MaxMeshConnectDelay = 1;
MeshNetworkServerStatusEventRate = 1;
}