mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
28 lines
823 B
C++
28 lines
823 B
C++
#include "FortGameSession.h"
|
|
#include "FortPartyBeaconHost.h"
|
|
#include "FortSpectatorBeaconHost.h"
|
|
|
|
void AFortGameSession::DumpReservations() const {
|
|
}
|
|
|
|
AFortGameSession::AFortGameSession() {
|
|
ReservationBeaconHostClass = AFortPartyBeaconHost::StaticClass();
|
|
SpectatorBeaconHostClass = AFortSpectatorBeaconHost::StaticClass();
|
|
ReservationBeaconHost = NULL;
|
|
LobbyBeaconHost = NULL;
|
|
SpectatorBeaconHost = NULL;
|
|
ContentBeaconHost = NULL;
|
|
BulkUnregisterTimerDelay = 1;
|
|
MaxBroadcasters = 0;
|
|
DisconnectedReservationTimeout = 1;
|
|
bShouldServerForcePartnerId = false;
|
|
bEnableMeshNetwork = true;
|
|
MeshBeaconHost = NULL;
|
|
MeshBeaconHostObject = NULL;
|
|
MeshBeaconClient = NULL;
|
|
RetryMeshConnectDelay = 1;
|
|
MaxMeshConnectDelay = 1;
|
|
MeshNetworkServerStatusEventRate = 1;
|
|
}
|
|
|