Files
FNGameProj/Source/FortniteGame/Private/FortGameModeZone.cpp
T
2024-06-07 01:17:09 +02:00

87 lines
2.5 KiB
C++

#include "FortGameModeZone.h"
#include "FortVisibilityManager.h"
#include "Templates/SubclassOf.h"
void AFortGameModeZone::SetZoneLootNamedWeightsMapOverride(const TMap<FName, float>& NewOverrideMap) {
}
void AFortGameModeZone::SetSpawnWithinStormShield(bool bSpawnInStormShield) {
}
void AFortGameModeZone::SetPlayerStartLocationOverrides(TArray<FVector> InPlayerStarts, AFortMission* InMission) {
}
void AFortGameModeZone::SetJoinability(bool bMatchJoinable) {
}
void AFortGameModeZone::SetEnemyAIItemCacheLootDrops(bool bValue) {
}
void AFortGameModeZone::SetActiveSpawnPad(ABuildingSMActor* InActiveSpawnPad) {
}
void AFortGameModeZone::ReplicateHealthAndShield() {
}
void AFortGameModeZone::OnMorningReached() {
}
void AFortGameModeZone::OnEveningReached() {
}
bool AFortGameModeZone::IsSpectatingAllowedAfterDeath_Implementation() const {
return false;
}
bool AFortGameModeZone::IsGameReadyToSelectLoot() const {
return false;
}
TSubclassOf<UGameplayEffect> AFortGameModeZone::GetTeammateReviveGameplayEffectOverride_Implementation() {
return NULL;
}
AFortPlayerStartupController* AFortGameModeZone::GetPlayerStartupController() {
return NULL;
}
void AFortGameModeZone::ClearPlayerStartLocationOverrides() {
}
AFortGameModeZone::AFortGameModeZone() {
bSpawnAllStuff = false;
bDisableAI = false;
bInitBeaconAtInitGame = true;
OverrideAIDirectorIndex = 0;
ActiveSpawnPad = NULL;
bDisableVoiceChat = false;
ReplayStreamerOverride = TEXT("FortniteReplayStreamer");
AIDirector = NULL;
AIGoalManager = NULL;
EndOfZoneRemainTime = 0;
TaggedActorsManager = NULL;
BuildingOctreeManager = NULL;
bUseAllSocketsInSpawnPad = false;
bAllowSpectateAfterDeath = false;
bForceSpectateAfterDeathRegardlessOfRespawnTime = false;
SpectateAfterDeath_DelayRepeating = 1;
VisibilityManagerClass = AFortVisibilityManager::StaticClass();
bCriticalMissionEligible = true;
XboxSubsystemNames.AddDefaulted(2);
PetManager = NULL;
bAllowEnemyAIWorldItemLootDrops = true;
bAllowEnemyAIItemCacheLootDrops = true;
bAllowContainerItemCacheLootDrops = true;
bTrustXboxPlatformId = false;
AssociatedSubGame = ESubGame::Campaign;
bTryToSpawnWithinStormShield = false;
bSupportOneHitBuildingActorRecycling = false;
bOneHitResourcesGoToOwner = true;
StormWindInactiveMagnitudeScalar = 1;
StormWindActiveMagnitudeScalar = 1;
bEnableLongRangeAutoPickup = false;
LongRangeAutoPickupInterval = 1;
LongRangeAutoPickupRadius = 1;
}