mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#include "FortGameModeZone.h"
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#include "FortVisibilityManager.h"
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#include "Templates/SubclassOf.h"
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void AFortGameModeZone::SetZoneLootNamedWeightsMapOverride(const TMap<FName, float>& NewOverrideMap) {
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}
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void AFortGameModeZone::SetSpawnWithinStormShield(bool bSpawnInStormShield) {
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}
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void AFortGameModeZone::SetPlayerStartLocationOverrides(TArray<FVector> InPlayerStarts, AFortMission* InMission) {
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}
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void AFortGameModeZone::SetJoinability(bool bMatchJoinable) {
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}
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void AFortGameModeZone::SetEnemyAIItemCacheLootDrops(bool bValue) {
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}
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void AFortGameModeZone::SetActiveSpawnPad(ABuildingSMActor* InActiveSpawnPad) {
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}
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void AFortGameModeZone::ReplicateHealthAndShield() {
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}
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void AFortGameModeZone::OnMorningReached() {
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}
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void AFortGameModeZone::OnEveningReached() {
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}
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bool AFortGameModeZone::IsSpectatingAllowedAfterDeath_Implementation() const {
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return false;
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}
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bool AFortGameModeZone::IsGameReadyToSelectLoot() const {
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return false;
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}
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TSubclassOf<UGameplayEffect> AFortGameModeZone::GetTeammateReviveGameplayEffectOverride_Implementation() {
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return NULL;
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}
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AFortPlayerStartupController* AFortGameModeZone::GetPlayerStartupController() {
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return NULL;
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}
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void AFortGameModeZone::ClearPlayerStartLocationOverrides() {
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}
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AFortGameModeZone::AFortGameModeZone() {
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bSpawnAllStuff = false;
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bDisableAI = false;
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bInitBeaconAtInitGame = true;
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OverrideAIDirectorIndex = 0;
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ActiveSpawnPad = NULL;
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bDisableVoiceChat = false;
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ReplayStreamerOverride = TEXT("FortniteReplayStreamer");
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AIDirector = NULL;
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AIGoalManager = NULL;
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EndOfZoneRemainTime = 0;
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TaggedActorsManager = NULL;
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BuildingOctreeManager = NULL;
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bUseAllSocketsInSpawnPad = false;
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bAllowSpectateAfterDeath = false;
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bForceSpectateAfterDeathRegardlessOfRespawnTime = false;
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SpectateAfterDeath_DelayRepeating = 1;
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VisibilityManagerClass = AFortVisibilityManager::StaticClass();
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bCriticalMissionEligible = true;
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XboxSubsystemNames.AddDefaulted(2);
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PetManager = NULL;
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bAllowEnemyAIWorldItemLootDrops = true;
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bAllowEnemyAIItemCacheLootDrops = true;
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bAllowContainerItemCacheLootDrops = true;
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bTrustXboxPlatformId = false;
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AssociatedSubGame = ESubGame::Campaign;
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bTryToSpawnWithinStormShield = false;
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bSupportOneHitBuildingActorRecycling = false;
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bOneHitResourcesGoToOwner = true;
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StormWindInactiveMagnitudeScalar = 1;
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StormWindActiveMagnitudeScalar = 1;
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bEnableLongRangeAutoPickup = false;
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LongRangeAutoPickupInterval = 1;
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LongRangeAutoPickupRadius = 1;
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}
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