Files
FNGameProj/Source/FortniteGame/Private/FortGameMode.cpp
T
2024-06-07 01:17:09 +02:00

47 lines
1.3 KiB
C++

#include "FortGameMode.h"
#include "FortMissionManager.h"
#include "FortTeamInfo.h"
void AFortGameMode::OnEndOfDay() {
}
void AFortGameMode::DumpReservations() const {
}
AFortGameMode::AFortGameMode() {
bDisableCloudStorage = false;
bTravelInitiated = false;
CurrentPlaylistId = 0;
ZoneIndex = 0;
bPlayersInvincible = false;
bKickIdlers = false;
MaxIdleTime = 1;
NoScoreKickTime = 1;
bEnableNotifications = true;
bEnableReplicationGraph = false;
DeathPenaltyData = NULL;
DeathPenaltyDataOverride = NULL;
FortGameSession = NULL;
bIsAutomatedTest = false;
MissionManagerClass = AFortMissionManager::StaticClass();
bContainersForceTossLoot = false;
bOverrideRotationOnRestartPlayer = true;
PendingTimerState = EFortGameplayState::Invalid;
bDBNOEnabled = true;
bWorldIsReady = false;
bTheaterDataIsReady = false;
TheaterSlot = 0;
GameplayServerHitchThreshold = 1;
MovementTimeDiscrepancyHitchCooldown = 1;
AbilityRefireHitchCooldown = 1;
bCheckWeaponTracesForPlayerBuiltWalls = true;
MatchHeartbeatManager = NULL;
SharedMissionLists = NULL;
TeamInfoClass = AFortTeamInfo::StaticClass();
MissionGenerationManager = NULL;
FlushManager = NULL;
bAlwaysFlushMMREndZoneEvents = true;
bOverrideQuickBars = false;
}