mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "FortGameMode.h"
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#include "FortMissionManager.h"
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#include "FortTeamInfo.h"
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void AFortGameMode::OnEndOfDay() {
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}
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void AFortGameMode::DumpReservations() const {
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}
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AFortGameMode::AFortGameMode() {
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bDisableCloudStorage = false;
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bTravelInitiated = false;
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CurrentPlaylistId = 0;
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ZoneIndex = 0;
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bPlayersInvincible = false;
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bKickIdlers = false;
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MaxIdleTime = 1;
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NoScoreKickTime = 1;
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bEnableNotifications = true;
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bEnableReplicationGraph = false;
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DeathPenaltyData = NULL;
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DeathPenaltyDataOverride = NULL;
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FortGameSession = NULL;
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bIsAutomatedTest = false;
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MissionManagerClass = AFortMissionManager::StaticClass();
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bContainersForceTossLoot = false;
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bOverrideRotationOnRestartPlayer = true;
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PendingTimerState = EFortGameplayState::Invalid;
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bDBNOEnabled = true;
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bWorldIsReady = false;
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bTheaterDataIsReady = false;
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TheaterSlot = 0;
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GameplayServerHitchThreshold = 1;
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MovementTimeDiscrepancyHitchCooldown = 1;
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AbilityRefireHitchCooldown = 1;
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bCheckWeaponTracesForPlayerBuiltWalls = true;
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MatchHeartbeatManager = NULL;
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SharedMissionLists = NULL;
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TeamInfoClass = AFortTeamInfo::StaticClass();
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MissionGenerationManager = NULL;
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FlushManager = NULL;
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bAlwaysFlushMMREndZoneEvents = true;
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bOverrideQuickBars = false;
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}
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