Files
FNGameProj/Source/FortniteGame/Private/FortGameData.cpp
T
2024-06-07 01:17:09 +02:00

43 lines
1.8 KiB
C++

#include "FortGameData.h"
UFortGameData::UFortGameData() {
PickupSplineOffsetRange[0] = 1;
PickupSplineOffsetRange[1] = 1;
PickupSplineRandomMax = 1;
PickupSplineDropToGroundLength = 1;
PickupMaxCollectionTime = 1;
PickupMaxDelayPerItem = 1;
DefaultLootInstancingRange = 1;
QuestIndicatorData = NULL;
QueuedAnnouncementPauseTimes[0] = 1;
QueuedAnnouncementPauseTimes[1] = 1;
QueuedAnnouncementPauseTimes[2] = 1;
BuildingRetestSupportedByWorldDelay = 1;
BuildingStructuralCollapseDelay = 1;
BuildingStructuralCollapseDelayVariance = 1;
BuildingStructuralCollapseCellDistAdditiveDelay = 1;
BuildingStructuralCollapseCellDistAdditiveDelayVariance = 1;
EditModeCancelDistance = 1;
ResourceNames[0] = FText::FromString(TEXT("Wood"));
ResourceNames[1] = FText::FromString(TEXT("Wood"));
ResourceNames[2] = FText::FromString(TEXT("Wood"));
ResourceNames[3] = FText::FromString(TEXT("Wood"));
ResourceNames[4] = FText::FromString(TEXT("Wood"));
BuildingTypeNames[0] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[1] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[2] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[3] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[4] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[5] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[6] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[7] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[8] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[9] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[10] = FText::FromString(TEXT("Wall"));
BuildingTypeNames[11] = FText::FromString(TEXT("Wall"));
CachedSurfaceRatioBySurfaceCategoryData = NULL;
CachedSurfaceRatioByAffiliationData = NULL;
ConversationSoundRange = 1;
}