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https://github.com/FortniteModdingHub/FNGameProj.git
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43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
#include "FortGameData.h"
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UFortGameData::UFortGameData() {
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PickupSplineOffsetRange[0] = 1;
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PickupSplineOffsetRange[1] = 1;
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PickupSplineRandomMax = 1;
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PickupSplineDropToGroundLength = 1;
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PickupMaxCollectionTime = 1;
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PickupMaxDelayPerItem = 1;
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DefaultLootInstancingRange = 1;
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QuestIndicatorData = NULL;
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QueuedAnnouncementPauseTimes[0] = 1;
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QueuedAnnouncementPauseTimes[1] = 1;
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QueuedAnnouncementPauseTimes[2] = 1;
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BuildingRetestSupportedByWorldDelay = 1;
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BuildingStructuralCollapseDelay = 1;
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BuildingStructuralCollapseDelayVariance = 1;
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BuildingStructuralCollapseCellDistAdditiveDelay = 1;
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BuildingStructuralCollapseCellDistAdditiveDelayVariance = 1;
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EditModeCancelDistance = 1;
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ResourceNames[0] = FText::FromString(TEXT("Wood"));
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ResourceNames[1] = FText::FromString(TEXT("Wood"));
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ResourceNames[2] = FText::FromString(TEXT("Wood"));
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ResourceNames[3] = FText::FromString(TEXT("Wood"));
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ResourceNames[4] = FText::FromString(TEXT("Wood"));
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BuildingTypeNames[0] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[1] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[2] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[3] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[4] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[5] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[6] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[7] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[8] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[9] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[10] = FText::FromString(TEXT("Wall"));
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BuildingTypeNames[11] = FText::FromString(TEXT("Wall"));
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CachedSurfaceRatioBySurfaceCategoryData = NULL;
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CachedSurfaceRatioByAffiliationData = NULL;
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ConversationSoundRange = 1;
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}
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