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26 lines
862 B
C++
26 lines
862 B
C++
#include "FortFerretVehicleAnimInstance.h"
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UFortFerretVehicleAnimInstance::UFortFerretVehicleAnimInstance() {
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FerretVehicle = NULL;
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bForwardSpeedIsNearlyZero = false;
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bForwardSpeedIsGreaterThanOne = false;
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bReverseSpeedIsGreaterThanOne = false;
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bSpeedIsGreaterThanFiveAndPlayerHitSpace = false;
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bIsBraking = false;
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bIsBoosting = false;
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bIsBoostReady = false;
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bPlayerHitSpaceBar = false;
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bOnGround = false;
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SteerPitchAngle = 1;
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FerretCardinalDirection = EPlaneDirection::Center;
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ElevatorDeadZone = 1;
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RudderDeadZone = 1;
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bFerretShouldPlayStartTransition = false;
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bFerretShouldPlayStopTransition = false;
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FerretStopCardinalDirection = EPlaneDirection::Center;
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FerretPrePivotCardinalDirection = EPlaneDirection::Center;
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bFerretShouldPlayPivotTransition = false;
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AbsSteerAngle = 1;
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}
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