Files
FNGameProj/Source/FortniteGame/Private/FortFeedbackManager.cpp
T
2024-06-07 01:17:09 +02:00

28 lines
827 B
C++

#include "FortFeedbackManager.h"
#include "Net/UnrealNetwork.h"
void AFortFeedbackManager::SuppressProceduralFeedback(TArray<AController*> ControllersToSuppress) {
}
AFortFeedbackManager* AFortFeedbackManager::GetFeedbackManager(UObject* WorldContextObject) {
return NULL;
}
AFortPawn_FeedbackAnnouncer* AFortFeedbackManager::GetAnnouncerPawn(UObject* WorldContextObject) {
return NULL;
}
void AFortFeedbackManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortFeedbackManager, Announcer);
DOREPLIFETIME(AFortFeedbackManager, SuppressedControllers);
}
AFortFeedbackManager::AFortFeedbackManager() {
bUsesStWFeedbackEvents = true;
AnnouncerPawnClass = NULL;
Announcer = NULL;
}