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28 lines
827 B
C++
28 lines
827 B
C++
#include "FortFeedbackManager.h"
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#include "Net/UnrealNetwork.h"
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void AFortFeedbackManager::SuppressProceduralFeedback(TArray<AController*> ControllersToSuppress) {
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}
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AFortFeedbackManager* AFortFeedbackManager::GetFeedbackManager(UObject* WorldContextObject) {
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return NULL;
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}
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AFortPawn_FeedbackAnnouncer* AFortFeedbackManager::GetAnnouncerPawn(UObject* WorldContextObject) {
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return NULL;
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}
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void AFortFeedbackManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortFeedbackManager, Announcer);
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DOREPLIFETIME(AFortFeedbackManager, SuppressedControllers);
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}
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AFortFeedbackManager::AFortFeedbackManager() {
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bUsesStWFeedbackEvents = true;
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AnnouncerPawnClass = NULL;
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Announcer = NULL;
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}
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