Files
FNGameProj/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp
T
2024-06-07 01:17:09 +02:00

56 lines
2.0 KiB
C++

#include "FortEventLevelNavigationActor.h"
#include "Components/StaticMeshComponent.h"
#include "Components/WidgetComponent.h"
void AFortEventLevelNavigationActor::UpdateBangState(FGameplayTag BangTacker, bool bShowBang) {
}
bool AFortEventLevelNavigationActor::HasPurchasedSeasonBook() const {
return false;
}
void AFortEventLevelNavigationActor::HandleMCPInventoryChanged(const TSet<FString>& TypesChanged, int64 ProfileRvn) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshInputTouchEnd(TEnumAsByte<ETouchIndex::Type> FingerIndex, UPrimitiveComponent* TouchedComponent) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshEndCursorOver(UPrimitiveComponent* TouchedComponent) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshClicked(UPrimitiveComponent* TouchedComponent, FKey ButtonPressed) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshBeginCursorOver(UPrimitiveComponent* TouchedComponent) {
}
UFortGameStateComponent_EventLevel* AFortEventLevelNavigationActor::GetOwningGameStateComp() const {
return NULL;
}
FFortEventLevelNavigationDisplayDetails AFortEventLevelNavigationActor::GetDisplayDetails() const {
return FFortEventLevelNavigationDisplayDetails{};
}
bool AFortEventLevelNavigationActor::CanCommitNavigationRequest_Implementation() const {
return false;
}
AFortEventLevelNavigationActor::AFortEventLevelNavigationActor() {
WidgetComponent_NavigationWidget = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_NavWidget"));
WidgetComponent_CursorTargetPosition = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_CursorTargetPosition"));
IndicatorWidgetClass = NULL;
CursorTargetWidgetClass = NULL;
DisplayMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CollisionMesh"));
bAutoClick = false;
bAlwaysHighliteOnMobile = false;
MobileHighlightStencilValue = 0;
bOverrideMobileMeshSize = false;
MeshSizeOverrideScale = 1;
CursorHoverHighlightStencilValue = 0;
}