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32 lines
1016 B
C++
32 lines
1016 B
C++
#include "FortEncounterSettings.h"
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FFortEncounterSettings::FFortEncounterSettings() {
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bRiftsDestroyPlayerBuiltBuildings = false;
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bValidateIfPlayerIsAtSpawnLocation = false;
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bMustFindSpawnPoints = false;
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bStopIfCantFindSpawnPoint = false;
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bIgnoreCollisionWhenSpawningAI = false;
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bTrackCombatParticipation = false;
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bDisplayThreatVisuals = false;
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BurstSpawnThreatVisualsEndDelayOverride = 1;
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NumRiftsToUseOverride = 0;
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bUseEQSQueryToFindAISpawnLocations = false;
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bRelevantForTotalAICap = false;
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bEnableRecreateRift = false;
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bRespawnRiftWhenRiftDead = false;
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bRandomiseQueryRiftLocations = false;
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bOverrideEqsFallback = false;
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PreSpawnRequeryTime = 1;
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SpawnAIIntervalTime = 1;
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SpawnRiftIntervalTime = 1;
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bSpawnFirstRiftNoDelay = false;
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RiftSelectionQuery = NULL;
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RiftSlotsEQSQueryOverride = NULL;
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RiftClassOverride = NULL;
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EncounterGroupID = 0;
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ZoneIndex = 0;
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DifficultyIndex = 0;
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AIDespawnDistanceOverride = 1;
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}
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