Files
FNGameProj/Source/FortniteGame/Private/FortEncounterSettings.cpp
T
2024-06-07 01:17:09 +02:00

32 lines
1016 B
C++

#include "FortEncounterSettings.h"
FFortEncounterSettings::FFortEncounterSettings() {
bRiftsDestroyPlayerBuiltBuildings = false;
bValidateIfPlayerIsAtSpawnLocation = false;
bMustFindSpawnPoints = false;
bStopIfCantFindSpawnPoint = false;
bIgnoreCollisionWhenSpawningAI = false;
bTrackCombatParticipation = false;
bDisplayThreatVisuals = false;
BurstSpawnThreatVisualsEndDelayOverride = 1;
NumRiftsToUseOverride = 0;
bUseEQSQueryToFindAISpawnLocations = false;
bRelevantForTotalAICap = false;
bEnableRecreateRift = false;
bRespawnRiftWhenRiftDead = false;
bRandomiseQueryRiftLocations = false;
bOverrideEqsFallback = false;
PreSpawnRequeryTime = 1;
SpawnAIIntervalTime = 1;
SpawnRiftIntervalTime = 1;
bSpawnFirstRiftNoDelay = false;
RiftSelectionQuery = NULL;
RiftSlotsEQSQueryOverride = NULL;
RiftClassOverride = NULL;
EncounterGroupID = 0;
ZoneIndex = 0;
DifficultyIndex = 0;
AIDespawnDistanceOverride = 1;
}