Files
FNGameProj/Source/FortniteGame/Private/FortDecoTool_ContextTrap.cpp
T
2024-06-07 01:17:09 +02:00

23 lines
992 B
C++

#include "FortDecoTool_ContextTrap.h"
#include "Net/UnrealNetwork.h"
void AFortDecoTool_ContextTrap::SetContextTrapItemDefinition(const UFortContextTrapItemDefinition* InContextTrapItemDefinition) {
}
void AFortDecoTool_ContextTrap::ServerSpawnDeco_Implementation(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
}
void AFortDecoTool_ContextTrap::ServerCreateBuildingAndSpawnDeco_Implementation(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
}
void AFortDecoTool_ContextTrap::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortDecoTool_ContextTrap, ContextTrapItemDefinition);
}
AFortDecoTool_ContextTrap::AFortDecoTool_ContextTrap() {
ContextTrapItemDefinition = NULL;
}