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23 lines
992 B
C++
23 lines
992 B
C++
#include "FortDecoTool_ContextTrap.h"
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#include "Net/UnrealNetwork.h"
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void AFortDecoTool_ContextTrap::SetContextTrapItemDefinition(const UFortContextTrapItemDefinition* InContextTrapItemDefinition) {
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}
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void AFortDecoTool_ContextTrap::ServerSpawnDeco_Implementation(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
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}
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void AFortDecoTool_ContextTrap::ServerCreateBuildingAndSpawnDeco_Implementation(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
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}
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void AFortDecoTool_ContextTrap::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortDecoTool_ContextTrap, ContextTrapItemDefinition);
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}
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AFortDecoTool_ContextTrap::AFortDecoTool_ContextTrap() {
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ContextTrapItemDefinition = NULL;
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}
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