Files
FNGameProj/Source/FortniteGame/Private/FortDecoTool.cpp
T
2024-06-07 01:17:09 +02:00

58 lines
1.9 KiB
C++

#include "FortDecoTool.h"
#include "Net/UnrealNetwork.h"
bool AFortDecoTool::TryToPlace() {
return false;
}
void AFortDecoTool::SetHelper(AFortDecoHelper* InHelper) {
}
void AFortDecoTool::SetDecoObjectPreview(const UFortItemDefinition* InItemDefinition, bool bUpdatePreviewPosition) {
}
void AFortDecoTool::ServerSpawnDeco_Implementation(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
}
bool AFortDecoTool::ServerSpawnDeco_Validate(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
return true;
}
void AFortDecoTool::ServerCreateBuildingAndSpawnDeco_Implementation(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
}
bool AFortDecoTool::ServerCreateBuildingAndSpawnDeco_Validate(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
return true;
}
void AFortDecoTool::OnUnEquip() {
}
void AFortDecoTool::OnRep_ItemDefinition() {
}
void AFortDecoTool::OnRep_CarriedActor(AActor* OldCarriedActor) {
}
void AFortDecoTool::OnCarriedActorDestroyed(AActor* DestroyedActor) {
}
void AFortDecoTool::ClientDestroyDecoPreview_Implementation() {
}
void AFortDecoTool::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortDecoTool, ItemDefinition);
DOREPLIFETIME(AFortDecoTool, CarriedActor);
}
AFortDecoTool::AFortDecoTool() {
bButtonDown = false;
ItemDefinition = NULL;
DecoHelper = NULL;
CarriedActor = NULL;
bPlaceCarriedActor = false;
bPreventExecutionOnOwningPlayerFalling = false;
bIsEquipped = false;
}